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KF2-Dev-Scripts/UDKBase/classes/UDKAnimBlendByHoverboardTilt.uc

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2020-12-13 15:01:13 +00:00
/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKAnimBlendByHoverboardTilt extends AnimNodeBlendBase
native(Animation);
cpptext
{
// AnimNode interface
virtual void TickAnim(FLOAT DeltaSeconds);
virtual INT GetNumSliders() const { return 1; }
virtual ESliderType GetSliderType(INT InIndex) const { return ST_2D; }
virtual FLOAT GetSliderPosition(INT SliderIndex, INT ValueIndex);
virtual void HandleSliderMove(INT SliderIndex, INT ValueIndex, FLOAT NewSliderValue);
virtual FString GetSliderDrawValue(INT SliderIndex);
}
var vector UpVector;
var() float TiltScale;
var() float TiltDeadZone;
var() float TiltYScale;
var name UpperBodyName;
defaultproperties
{
TiltYScale=1.0
Children(0)=(Name="Flat",Weight=1.0)
Children(1)=(Name="Forward")
Children(2)=(Name="Backward")
Children(3)=(Name="Left")
Children(4)=(Name="Right")
bFixNumChildren=true
UpperBodyName=UpperBody
}