59 lines
1.5 KiB
Ucode
59 lines
1.5 KiB
Ucode
|
/**
|
||
|
*
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
|
||
|
class UDKAnimBlendByFlying extends UDKAnimBlendBase
|
||
|
native(Animation);
|
||
|
|
||
|
//Order is important here (corresponds to blendlist node children)
|
||
|
var const enum EFlyingState
|
||
|
{
|
||
|
Flying_NotFlying,
|
||
|
Flying_OpeningWings,
|
||
|
Flying_Flying,
|
||
|
Flying_ClosingWings
|
||
|
} FlyingState;
|
||
|
|
||
|
/** Access to the flying pawn */
|
||
|
var UDKPawn Pawn;
|
||
|
|
||
|
/** Access to the state of the flying animation */
|
||
|
var UDKAnimBlendBase FlyingMode;
|
||
|
|
||
|
/** Access to the aim offset controlling flight direction */
|
||
|
var AnimNodeAimOffset FlyingDir;
|
||
|
|
||
|
/** Does this pawn have a special start anim to play */
|
||
|
var() name StartingAnimName;
|
||
|
var bool bHasStartingAnim;
|
||
|
|
||
|
/** Does this pawn have a special end anim to play */
|
||
|
var() name EndingAnimName;
|
||
|
var bool bHasEndingAnim;
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
virtual void TickAnim(FLOAT DeltaSeconds);
|
||
|
|
||
|
void InitAnim(USkeletalMeshComponent* MeshComp, UAnimNodeBlendBase* Parent );
|
||
|
|
||
|
/** Notification to this blend that a child UAnimNodeSequence has reached the end and stopped playing. Not called if child has bLooping set to true or if user calls StopAnim. */
|
||
|
virtual void OnChildAnimEnd(UAnimNodeSequence* Child, FLOAT PlayedTime, FLOAT ExcessTime);
|
||
|
|
||
|
void TestBlend();
|
||
|
}
|
||
|
|
||
|
/** Force an update of the flying state now. */
|
||
|
native function UpdateFlyingState();
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
Children(0)=(Name="Not Flying",Weight=0.8)
|
||
|
Children(1)=(Name="Flying",Weight=0.2)
|
||
|
bFixNumChildren=true
|
||
|
|
||
|
StartingAnimName=Wings_Open
|
||
|
EndingAnimName=Wings_Close
|
||
|
}
|