1
0
KF2-Dev-Scripts/SubstanceAir/Classes/SubstanceAirGraphInstance.uc

62 lines
2.3 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
//! @file SubstanceAirGraphInstance.uc
//! @author Antoine Gonzalez - Allegorithmic
//! @copyright Allegorithmic. All rights reserved.
//!
//! @brief the interface to access a Substance Air Graph Instance
class SubstanceAirGraphInstance extends Object
native(Texture)
hidecategories(Object);
enum SubstanceAirInputType
{
SIT_Float , /**< = 0x0, Float (scalar) type */
SIT_Float2 , /**< = 0x1, 2D Float (vector) type */
SIT_Float3 , /**< = 0x2, 3D Float (vector) type */
SIT_Float4 , /**< = 0x3, 4D Float (vector) type (e.g. color) */
SIT_Integer , /**< = 0x4, Integer type (int 32bits, enum or bool) */
SIT_Image , /**< = 0x5, bitmap/texture data */
SIT_Unused_6 , /** adding some padding in the enum to match the native one*/
SIT_Unused_7 , /** adding some padding in the enum to match the native one*/
SIT_Integer2 , /**< = 0x8, 2D Integer (vector) type */
SIT_Integer3 , /**< = 0x9, 3D Integer (vector) type */
SIT_Integer4 , /**< = 0xA, 4D Integer (vector) type */
};
// Substance graph instance, owned by this object
var native pointer Instance{struct SubstanceAir::FGraphInstance};
// Substance Air Instance factory parent object
var native SubstanceAirInstanceFactory Parent;
// retrieve the input list
native final function array<string> GetInputNames();
// retrieve an input's type
native final function SubstanceAirInputType GetInputType(const string InputName);
// modify the input value of the specified input (by name)
native final function bool SetInputInt(const string InputName, const array<int> Value);
native final function bool SetInputFloat(const string InputName, const array<float> Value);
// modify an image input, object must be a SubstanceAirImageInput or a SubstanceAirTexture2D
native final function bool SetInputImg(const string InputName, Object Value);
// get the input value of the specified input (by name)
native final function array<int> GetInputInt(const string InputName);
native final function array<float> GetInputFloat(const string InputName);
native final function Object GetInputImg(const string InputName);
cpptext
{
public:
virtual void InitializeIntrinsicPropertyValues();
virtual void Serialize(FArchive& Ar);
virtual void BeginDestroy();
virtual void PostLoad();
virtual void PostDuplicate();
virtual void PreEditUndo();
virtual void PostEditUndo();
}