71 lines
2.3 KiB
Ucode
71 lines
2.3 KiB
Ucode
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class KFOnlineLobbyDingo extends TWOnlineLobby within OnlineSubsystemDingo
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config( Engine )
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native;
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var OnlineSubsystem OnlineSubsystem;
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function bool Initialize()
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{
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OnlineSubsystem.GameInterface.AddCreateOnlineGameCompleteDelegate( OnCreateOnlineGameComplete );
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OnlineSubsystem.GameInterface.AddMultiplayerSessionChangeDelegate( OnMultiplayerSessionChange );
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return true;
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}
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event EmitUIMessage( string Message )
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{
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class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController().ClientMessage( Message );
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}
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event EmitJoinMessage( string Message )
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{
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class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController().JoinPlayfabServer( true, Message );
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}
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function native bool LobbyJoinGame( optional string ServerIP );
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function native bool LobbyJoinServer( string ServerIP );
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function native SetServerPassword( string password );
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function native string GetLobbyURLString();
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function native bool IsInLobby();
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function native bool IsLobbyOwner();
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function native bool GetLobbyAdmin( UniqueNetId LobbyId, out UniqueNetId AdminId );
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function native UniqueNetId GetMyId();
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function native string GetFriendNickname( UniqueNetId FriendId, optional bool IncludeSelf = true );
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function native SetLobbyData( string Key, string Value );
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function native string GetLobbyData( int LobbyIndex, string Key );
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function native bool SetVisibility( int VisibilityIndex );
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function native ShowLobbyInviteInterface( string InviteMessage );
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function native bool SendInviteToUsers( array<string> MembersToInvite, string InviteMessage );
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function native bool LobbyMessage( string Message );
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function native bool GetCurrentLobby( out ActiveLobbyInfo LobbyInfo );
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function native int GetCurrentPartySize();
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function native UniqueNetId GetCurrentLobbyId();
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function native bool GetLobbyFromCommandline( out UniqueNetId LobbyId, optional bool bMarkAsJoined = True );
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function native LobbyInvite( UniqueNetId LobbyId, UniqueNetId FriendId, bool bAccepted );
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function native bool MakeLobby( int MaxPlayers, ELobbyVisibility Type );
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function native bool QuitLobby();
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function native OnMultiplayerSessionChange( Name SessionName, SessionUpdateInfo SessionChanges );
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function native OnCreateOnlineGameComplete( name SessionName, bool bWasSuccessful );
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