2020-12-13 15:01:13 +00:00
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//=============================================================================
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// KFWeap_Shotgun_M4
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Author 3/19/2014
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//=============================================================================
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class KFWeap_Shotgun_M4 extends KFWeap_ShotgunBase;
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defaultproperties
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{
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// Ineventory
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InventorySize=6 //8
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GroupPriority=75
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WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_Benelli'
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// FOV
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MeshFOV=75
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MeshIronSightFOV=52
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PlayerIronSightFOV=70
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// Depth of field
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DOF_FG_FocalRadius=25
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DOF_FG_MaxNearBlurSize=3
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// Zooming/Position
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PlayerViewOffset=(X=15.0,Y=8.5,Z=-3.5)
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2022-05-11 15:13:25 +00:00
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IronSightPosition=(X=5,Y=-0.025,Z=-0.03)
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2020-12-13 15:01:13 +00:00
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// Content
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PackageKey="M4Shotgun"
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FirstPersonMeshName="WEP_1P_M4Shotgun_MESH.Wep_1stP_M4Shotgun_Rig"
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FirstPersonAnimSetNames(0)="WEP_1P_M4Shotgun_ANIM.Wep_1st_M4Shotgun_ANIM"
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PickupMeshName="WEP_3P_M4Shotgun_MESH.Wep_M4Shotgun_Pickup"
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AttachmentArchetypeName="WEP_M4Shotgun_ARCH.Wep_M4Shotgun_3P"
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MuzzleFlashTemplateName="WEP_M4Shotgun_ARCH.Wep_M4Shotgun_MuzzleFlash"
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// DEFAULT_FIREMODE
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FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_ShotgunSingle'
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FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile
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WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pellet'
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InstantHitDamage(DEFAULT_FIREMODE)=30.0 //28
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_M4Shotgun'
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PenetrationPower(DEFAULT_FIREMODE)=2.0
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FireInterval(DEFAULT_FIREMODE)=0.225 // 265 RPM
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FireOffset=(X=30,Y=5,Z=-4)
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// Shotgun
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NumPellets(DEFAULT_FIREMODE)=8 //7
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// ALT_FIREMODE
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FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_ShotgunSingle'
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FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None
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// BASH_FIREMODE
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_M4Shotgun'
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InstantHitDamage(BASH_FIREMODE)=28
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// Fire Effects
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WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_1P')
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WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_1P')
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WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Handling_DryFire'
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WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Handling_DryFire'
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// Attachments
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bHasIronSights=true
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bHasFlashlight=true
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// Ammo
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MagazineCapacity[0]=8
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SpareAmmoCapacity[0]=64
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InitialSpareMags[0]=3
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bCanBeReloaded=true
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bReloadFromMagazine=false
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// Recoil
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maxRecoilPitch=675
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minRecoilPitch=600
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maxRecoilYaw=375
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minRecoilYaw=-375
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RecoilRate=0.075
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RecoilBlendOutRatio=0.25
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RecoilMaxYawLimit=500
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RecoilMinYawLimit=65035
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RecoilMaxPitchLimit=900
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RecoilMinPitchLimit=64785
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RecoilISMaxYawLimit=50
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RecoilISMinYawLimit=65485
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RecoilISMaxPitchLimit=500
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RecoilISMinPitchLimit=65485
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RecoilViewRotationScale=0.7
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FallingRecoilModifier=1.5
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HippedRecoilModifier=1.3 //1.5
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AssociatedPerkClasses(0)=class'KFPerk_Support'
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WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Heavy_Recoil_SingleShot'
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// Weapon Upgrade stat boosts
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//WeaponUpgrades[1]=(IncrementDamage=1.1f,IncrementWeight=1)
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//WeaponUpgrades[2]=(IncrementDamage=1.2f,IncrementWeight=2)
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.1f), (Stat=EWUS_Weight, Add=1)))
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WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Weight, Add=2)))
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}
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