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KF2-Dev-Scripts/KFGameContent/Classes/KFWeap_PowerClaw_Matriarch.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFWeap_PowerClaw_Matriarch
//=============================================================================
// Matriarch's Power Claw / Tesla Beam Shooter
//=============================================================================
// Killing Floor 2
// Copyright (C) 2019 Tripwire Interactive LLC
//=============================================================================
class KFWeap_PowerClaw_Matriarch extends KFWeap_RifleBase;
var float ChainMaxDist;
var array<ImpactInfo> Impacts;
simulated function StartFire(byte FireModeNum)
{
Impacts.Length = 0;
super.StartFire(FireModeNum);
}
simulated function Projectile ProjectileFire()
{
InstantFireClient();
return none;
}
simulated function ProcessInstantHitEx(byte FiringMode, ImpactInfo Impact, optional int NumHits, optional out float out_PenetrationVal, optional int ImpactNum)
{
local KFPawn HitPawn, NearbyPawn;
local float DistSqToNearbyPawn, MaxDistSq;
local vector StartTrace, EndTrace, TraceNormal, HitPawnBoneLocation, NearbyPawnBoneLocation;
local array<KFPawn> SourcePawns, TargetPawns, HitPawns, NewHitPawns;
local int i;
local KFProj_Bullet_MatriarchTeslaBlast MatProj;
if (Role == ROLE_Authority)
{
HitPawn = KFPawn(Impact.HitActor);
if (HitPawn == none)
{
return;
}
HitPawns.AddItem(HitPawn);
NewHitPawns.AddItem(HitPawn);
SourcePawns.AddItem(KFPawn(Owner));
TargetPawns.AddItem(HitPawn);
Impacts.AddItem(Impact);
MaxDistSq = ChainMaxDist * ChainMaxDist;
while (NewHitPawns.Length > 0)
{
HitPawn = NewHitPawns[0];
NewHitPawns.Remove(0, 1);
foreach WorldInfo.AllPawns(class'KFPawn', NearbyPawn)
{
if (NearbyPawn == Owner)
{
continue;
}
if (HitPawns.Find(NearbyPawn) != INDEX_NONE)
{
continue;
}
HitPawnBoneLocation = HitPawn.Mesh.GetBoneLocation(class'KFPawn_ZedMatriarch'.default.GunTargetBoneName);
NearbyPawnBoneLocation = NearbyPawn.Mesh.GetBoneLocation(class'KFPawn_ZedMatriarch'.default.GunTargetBoneName);
DistSqToNearbyPawn = VSizeSq(NearbyPawnBoneLocation - HitPawnBoneLocation);
if (DistSqToNearbyPawn < MaxDistSq)
{
TraceNormal = Normal(NearbyPawnBoneLocation - HitPawnBoneLocation);
StartTrace = HitPawnBoneLocation + TraceNormal * HitPawn.GetCollisionRadius();
EndTrace = NearbyPawnBoneLocation + TraceNormal * NearbyPawn.GetCollisionRadius();
Impact = CalcWeaponFire(StartTrace, EndTrace);
if (Impact.HitActor == NearbyPawn)
{
HitPawns.AddItem(NearbyPawn);
NewHitPawns.AddItem(NearbyPawn);
SourcePawns.AddItem(HitPawn);
TargetPawns.AddItem(NearbyPawn);
Impacts.AddItem(Impact);
}
}
}
}
for (i = 0; i < Impacts.Length; ++i)
{
super.ProcessInstantHitEx(FiringMode, Impacts[i], NumHits, out_PenetrationVal);
MatProj = Spawn(
class'KFProj_Bullet_MatriarchTeslaBlast',
self,,
Impacts[i].StartTrace,
rotator(Impacts[i].RayDir),,
true);
MatProj.SourcePawn = SourcePawns[i];
MatProj.TargetPawn = TargetPawns[i];
MatProj.bSyncToOriginalLocation = (i == 0);
MatProj.Init(Impacts[i].RayDir);
MatProj.bForceNetUpdate = true;
if (WorldInfo.NetMode != NM_DedicatedServer)
{
MatProj.ActivateVFX();
}
MatProj.Shutdown();
}
}
}
/** Overridden. Matriarch does not consume ammo */
simulated function ConsumeAmmo(byte FireModeNum);
/** Overridden, sprint is controlled by AI */
simulated function StopPawnSprint(bool bClearPlayerInput);
simulated state Active
{
simulated function GotoWeaponSprinting();
}
defaultproperties
{
InventorySize=6
// FOV
bHidden=true
MeshFOV=75
MeshIronSightFOV=33
PlayerIronSightFOV=70
// Depth of field
DOF_FG_FocalRadius=50
DOF_FG_MaxNearBlurSize=3
// Zooming/Position
PlayerViewOffset=(X=2.0,Y=8,Z=-3)
// Content
WeaponContentLoaded=true
AttachmentArchetype=KFWeaponAttachment'WEP_Matriarch_ARCH.Wep_Matriarch_PowerClaw_3P'
// Ammo
MagazineCapacity[0]=60
SpareAmmoCapacity[0]=270
InitialSpareMags[0]=3
bCanBeReloaded=false//true
bReloadFromMagazine=false//true
// Recoil
maxRecoilPitch=200
minRecoilPitch=150
maxRecoilYaw=175
minRecoilYaw=-125
RecoilRate=0.085
RecoilMaxYawLimit=500
RecoilMinYawLimit=65035
RecoilMaxPitchLimit=900
RecoilMinPitchLimit=65035
RecoilISMaxYawLimit=75
RecoilISMinYawLimit=65460
RecoilISMaxPitchLimit=375
RecoilISMinPitchLimit=65460
IronSightMeshFOVCompensationScale=2.5
// Grouping
GroupPriority=50
//WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_AK12'
// DEFAULT_FIREMODE
FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_MatriarchTeslaBlast'
FireInterval(DEFAULT_FIREMODE)=+0.06 // 1250 RPM
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_EMP_MatriarchTeslaBlast'
Spread(DEFAULT_FIREMODE)=0.0
InstantHitDamage(DEFAULT_FIREMODE)=65.0
FireOffset=(X=32,Y=4.0,Z=-5)
// ALT_FIREMODE
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None
// Fire Effects
MuzzleFlashTemplate=KFMuzzleFlash'ZED_Matriarch_ARCH.Tesla_Blast_MuzzleFlash_Arch'
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_ZED_Matriarch.Play_Matriarch_Tesla_Blast_Attack_01', FirstPersonCue=AkEvent'WW_ZED_Matriarch.Play_Matriarch_Tesla_Blast_Attack_01')
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_ZED_Matriarch.Play_Matriarch_SFX_Attack_Gun_DryFire'
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_ZED_Matriarch.Play_Matriarch_SFX_Attack_Gun_DryFire'
// Advanced (High RPM) Fire Effects
bLoopingFireAnim(DEFAULT_FIREMODE)=true
bLoopingFireSnd(DEFAULT_FIREMODE)=false
//WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_ZED_Matriarch.Play_Matriarch_Plasma_Cannon_End_01', FirstPersonCue=AkEvent'WW_ZED_Matriarch.Play_Matriarch_Plasma_Cannon_End_01')
SingleFireSoundIndex=ALTFIRE_FIREMODE
// Attachments
bHasIronSights=true
bHasFlashlight=false
AssociatedPerkClasses(0)=none
bCanThrow=false
bDropOnDeath=false
bUseAnimLenEquipTime=false
ChainMaxDist=650.f
}