130 lines
4.6 KiB
Ucode
130 lines
4.6 KiB
Ucode
|
//=============================================================================
|
||
|
// KFWeap_Pistol_DualColt1911
|
||
|
//=============================================================================
|
||
|
// A set of Colt 1911 pistols
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
||
|
// Jeff Robinson
|
||
|
//=============================================================================
|
||
|
|
||
|
class KFWeap_Pistol_DualColt1911 extends KFWeap_DualBase;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
// Content
|
||
|
PackageKey="Dual_M1911"
|
||
|
FirstPersonMeshName="WEP_1P_Dual_M1911_MESH.Wep_1stP_Dual_M1911_Rig"
|
||
|
FirstPersonAnimSetNames(0)="WEP_1P_Dual_M1911_ANIM.Wep_1stP_Dual_M1911_Anim"
|
||
|
PickupMeshName="WEP_3P_Dual_M1911_MESH.Wep_M1911_Pickup"
|
||
|
AttachmentArchetypeName="WEP_Dual_M1911_ARCH.Wep_Dual_M1911_3P"
|
||
|
MuzzleFlashTemplateName="WEP_Dual_M1911_ARCH.Wep_Dual_M1911_MuzzleFlash"
|
||
|
|
||
|
FireOffset=(X=17,Y=4.0,Z=-2.25)
|
||
|
LeftFireOffset=(X=17,Y=-4,Z=-2.25)
|
||
|
|
||
|
// Zooming/Position
|
||
|
IronSightPosition=(X=15,Y=0,Z=0)
|
||
|
PlayerViewOffset=(X=16,Y=0,Z=-5)
|
||
|
QuickWeaponDownRotation=(Pitch=-8192,Yaw=0,Roll=0)
|
||
|
|
||
|
bCanThrow=true
|
||
|
bDropOnDeath=true
|
||
|
|
||
|
SingleClass=class'KFWeap_Pistol_Colt1911'
|
||
|
|
||
|
// FOV
|
||
|
MeshFOV=75
|
||
|
MeshIronSightFOV=60
|
||
|
PlayerIronSightFOV=77
|
||
|
|
||
|
// Depth of field
|
||
|
DOF_FG_FocalRadius=40
|
||
|
DOF_FG_MaxNearBlurSize=3.5
|
||
|
|
||
|
// Ammo
|
||
|
MagazineCapacity[0]=16
|
||
|
SpareAmmoCapacity[0]=128
|
||
|
InitialSpareMags[0]=3
|
||
|
AmmoPickupScale[0]=1.0
|
||
|
bCanBeReloaded=true
|
||
|
bReloadFromMagazine=true
|
||
|
|
||
|
// Recoil
|
||
|
maxRecoilPitch=450
|
||
|
minRecoilPitch=400
|
||
|
maxRecoilYaw=150
|
||
|
minRecoilYaw=-150
|
||
|
RecoilRate=0.07
|
||
|
RecoilMaxYawLimit=500
|
||
|
RecoilMinYawLimit=65035
|
||
|
RecoilMaxPitchLimit=900
|
||
|
RecoilMinPitchLimit=65035
|
||
|
RecoilISMaxYawLimit=50
|
||
|
RecoilISMinYawLimit=65485
|
||
|
RecoilISMaxPitchLimit=500
|
||
|
RecoilISMinPitchLimit=65485
|
||
|
IronSightMeshFOVCompensationScale=1.35
|
||
|
|
||
|
// DEFAULT_FIREMODE
|
||
|
FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring
|
||
|
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
|
||
|
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_PistolColt1911'
|
||
|
FireInterval(DEFAULT_FIREMODE)=+0.1 // about twice as fast as single
|
||
|
InstantHitDamage(DEFAULT_FIREMODE)=50.0
|
||
|
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_Colt1911'
|
||
|
PenetrationPower(DEFAULT_FIREMODE)=1.0
|
||
|
Spread(DEFAULT_FIREMODE)=0.015
|
||
|
|
||
|
FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
|
||
|
|
||
|
// ALTFIRE_FIREMODE
|
||
|
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
|
||
|
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit
|
||
|
WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_PistolColt1911'
|
||
|
FireInterval(ALTFIRE_FIREMODE)=+0.1 // about twice as fast as single
|
||
|
InstantHitDamage(ALTFIRE_FIREMODE)=50.0
|
||
|
InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_Colt1911'
|
||
|
PenetrationPower(ALTFIRE_FIREMODE)=1.0
|
||
|
Spread(ALTFIRE_FIREMODE)=0.015
|
||
|
|
||
|
FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
|
||
|
|
||
|
// BASH_FIREMODE
|
||
|
InstantHitDamage(BASH_FIREMODE)=24
|
||
|
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_Colt1911'
|
||
|
|
||
|
// Fire Effects
|
||
|
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Fire_Single_M', FirstPersonCue=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Fire_Single_S')
|
||
|
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Handling_DryFire'
|
||
|
|
||
|
WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Fire_Single_M', FirstPersonCue=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Fire_Single_S')
|
||
|
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Handling_DryFire'
|
||
|
|
||
|
// Attachments
|
||
|
bHasIronSights=true
|
||
|
bHasFlashlight=true
|
||
|
|
||
|
// Inventory
|
||
|
InventorySize=4
|
||
|
GroupPriority=40
|
||
|
WeaponSelectTexture=Texture2D'WEP_UI_Dual_M1911_TEX.UI_WeaponSelect_DualM1911'
|
||
|
bIsBackupWeapon=false
|
||
|
AssociatedPerkClasses(0)=class'KFPerk_Gunslinger'
|
||
|
|
||
|
BonesToLockOnEmpty=(RW_Bolt, RW_Bullets1)
|
||
|
BonesToLockOnEmpty_L=(LW_Bolt, LW_Bullets1)
|
||
|
|
||
|
bHasFireLastAnims=true
|
||
|
|
||
|
// Weapon Upgrade stat boosts
|
||
|
//WeaponUpgrades[1]=(IncrementDamage=1.4f,IncrementWeight=0)
|
||
|
//WeaponUpgrades[2]=(IncrementDamage=1.8f,IncrementWeight=2)
|
||
|
//WeaponUpgrades[3]=(IncrementDamage=2.0f,IncrementWeight=4)
|
||
|
|
||
|
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Damage1, Scale=1.4f)))
|
||
|
WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.8f), (Stat=EWUS_Damage1, Scale=1.8f), (Stat=EWUS_Weight, Add=2)))
|
||
|
WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f), (Stat=EWUS_Damage1, Scale=2.0f), (Stat=EWUS_Weight, Add=4)))
|
||
|
}
|
||
|
|