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KF2-Dev-Scripts/KFGameContent/Classes/KFWeap_Edged_AbominationAxe.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFWeap_Edged_AbominationAxe
//=============================================================================
// Smash axe!
//=============================================================================
// Killing Floor 2
// Copyright (C) 2018 Tripwire Interactive LLC
// - Zane Gholson
//=============================================================================
class KFWeap_Edged_AbominationAxe extends KFWeap_MeleeBase;
defaultproperties
{
// Zooming/Position
PlayerViewOffset=(X=2,Y=0,Z=0)
// Content
PackageKey="KrampusAxe"
FirstPersonMeshName="WEP_1P_KrampusAxe_MESH.Wep_1stP_KrampusAxe_Rig"
FirstPersonAnimSetNames(0)="wep_1p_krampusaxe_anim.Wep_1stP_KrampusAxe_Anim"
PickupMeshName="wep_3p_krampusaxe_mesh.Wep_3rdP_KrampusAxe_Pickup"
AttachmentArchetypeName="WEP_KrampusAxe_ARCH.Wep_KrampusAxe_3P"
Begin Object Name=MeleeHelper_0
MaxHitRange=220 //330 //400
// Override automatic hitbox creation (advanced)
HitboxChain.Add((BoneOffset=(X=+3,Z=190)))
HitboxChain.Add((BoneOffset=(X=-3,Z=170)))
HitboxChain.Add((BoneOffset=(X=+3,Z=150)))
HitboxChain.Add((BoneOffset=(X=-3,Z=130)))
HitboxChain.Add((BoneOffset=(X=+3,Z=110)))
HitboxChain.Add((BoneOffset=(X=-3,Z=90)))
HitboxChain.Add((BoneOffset=(X=+3,Z=70)))
HitboxChain.Add((BoneOffset=(X=-3,Z=50)))
HitboxChain.Add((BoneOffset=(X=+3,Z=30)))
HitboxChain.Add((BoneOffset=(Z=10)))
WorldImpactEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Bladed_melee_impact'
MeleeImpactCamShakeScale=0.04f //0.5
// modified combo sequences
ChainSequence_F=(DIR_ForwardRight, DIR_ForwardLeft, DIR_ForwardRight, DIR_ForwardLeft)
ChainSequence_B=(DIR_BackwardLeft, DIR_BackwardRight, DIR_BackwardLeft, DIR_ForwardRight, DIR_Left, DIR_Right, DIR_Left)
ChainSequence_L=(DIR_Right, DIR_Left, DIR_ForwardRight, DIR_ForwardLeft, DIR_Right, DIR_Left)
ChainSequence_R=(DIR_Left, DIR_Right, DIR_ForwardLeft, DIR_ForwardRight, DIR_Left, DIR_Right)
End Object
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Slashing_AbominationAxe'
InstantHitMomentum(DEFAULT_FIREMODE)=30000.f
InstantHitDamage(DEFAULT_FIREMODE)=120 //70
InstantHitDamageTypes(HEAVY_ATK_FIREMODE)=class'KFDT_Slashing_AbominationAxeHeavy'
InstantHitMomentum(HEAVY_ATK_FIREMODE)=30000.f
InstantHitDamage(HEAVY_ATK_FIREMODE)=250 //200
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Piercing_AbominationAxeStab'
InstantHitMomentum(BASH_FIREMODE)=100000.f
InstantHitDamage(BASH_FIREMODE)=101
// Inventory
GroupPriority=125
InventorySize=10
WeaponSelectTexture=Texture2D'WEP_UI_KrampusAxe_TEX.UI_WeaponSelect_KrampusAxe'
AssociatedPerkClasses(0)=class'KFPerk_Berserker'
// Block Sounds
BlockSound=AkEvent'WW_WEP_Bullet_Impacts.Play_Block_MEL_Katana'
ParrySound=AkEvent'WW_WEP_Bullet_Impacts.Play_Parry_Metal'
ParryDamageMitigationPercent=0.4
BlockDamageMitigation=0.5
ParryStrength=5
}