2022-09-01 15:58:51 +00:00
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//=============================================================================
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// KFWeap_AssaultRifle_G36C
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2022 Tripwire Interactive LLC
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//=============================================================================
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class KFWeap_AssaultRifle_G36C extends KFWeap_SMGBase;
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simulated function ZoomIn(bool bAnimateTransition, float ZoomTimeToGo)
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{
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super.ZoomIn(bAnimateTransition, ZoomTimeToGo);
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if (LaserSight != none)
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{
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LaserSight.ChangeVisibility(false);
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}
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}
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simulated function ZoomOut( bool bAnimateTransition, float ZoomTimeToGo )
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{
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super.ZoomOut( bAnimateTransition, ZoomTimeToGo );
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if (LaserSight != none)
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{
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LaserSight.ChangeVisibility(true);
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}
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}
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2022-11-27 21:40:54 +00:00
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simulated function AttachLaserSight()
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{
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if( WorldInfo.NetMode == NM_DedicatedServer )
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{
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return;
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}
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super.AttachLaserSight();
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if (LaserSight != none)
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{
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LaserSight.bForceDotToMatch = true;
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}
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}
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2023-09-21 19:31:11 +00:00
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static simulated event EFilterTypeUI GetTraderFilter()
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{
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return FT_Assault;
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}
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2022-09-01 15:58:51 +00:00
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defaultproperties
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{
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bHasFireLastAnims=true
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BonesToLockOnEmpty=(RW_Bolt, RW_Charging_Handle)
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// Shooting Animations
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FireSightedAnims[0]=Shoot_Iron
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FireSightedAnims[1]=Shoot_Iron2
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FireSightedAnims[2]=Shoot_Iron3
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// FOV
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MeshFOV=70
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MeshIronSightFOV=20
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PlayerIronSightFOV=70
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// Depth of field
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DOF_FG_FocalRadius=150
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DOF_FG_MaxNearBlurSize=3
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// Zooming/Position
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IronSightPosition=(X=40,Y=0.1,Z=-4.57)
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PlayerViewOffset=(X=14,Y=11,Z=-5)
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// Content
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PackageKey="G36C"
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FirstPersonMeshName="WEP_1P_G36C_MESH.Wep_1stP_G36C_Rig"
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FirstPersonAnimSetNames(0)="WEP_1P_G36C_ANIM.Wep_1stP_G36C_Anim"
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PickupMeshName="WEP_3P_G36C_MESH.Wep_G36C_Pickup"
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AttachmentArchetypeName="WEP_G36C_ARCH.Wep_G36C_3P"
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MuzzleFlashTemplateName="WEP_G36C_ARCH.Wep_G36C_MuzzleFlash"
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LaserSightTemplate=KFLaserSightAttachment'FX_LaserSight_ARCH.LaserSight_WithAttachment_1P'
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// Ammo
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MagazineCapacity[0]=30
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SpareAmmoCapacity[0]=450
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InitialSpareMags[0]=3
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bCanBeReloaded=true
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bReloadFromMagazine=true
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// Recoil
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2022-11-27 21:40:54 +00:00
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maxRecoilPitch=50
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minRecoilPitch=40
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maxRecoilYaw=70
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minRecoilYaw=-70
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2022-09-01 15:58:51 +00:00
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RecoilRate=0.085
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RecoilMaxYawLimit=500
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RecoilMinYawLimit=65035
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RecoilMaxPitchLimit=900
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RecoilMinPitchLimit=65035
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RecoilISMaxYawLimit=100
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RecoilISMinYawLimit=65460
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RecoilISMaxPitchLimit=350
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RecoilISMinPitchLimit=65460
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2022-11-27 21:40:54 +00:00
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IronSightMeshFOVCompensationScale=6.0
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2022-09-01 15:58:51 +00:00
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// Old Recoil Data
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// maxRecoilPitch=80
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// minRecoilPitch=65
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// maxRecoilYaw=60
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// minRecoilYaw=-60
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// RecoilRate=0.063
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// RecoilMaxYawLimit=400
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// RecoilMinYawLimit=65135
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// RecoilMaxPitchLimit=800
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// RecoilMinPitchLimit=65035
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// RecoilISMaxYawLimit=150
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// RecoilISMinYawLimit=65385
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// RecoilISMaxPitchLimit=350
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// RecoilISMinPitchLimit=65435
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// IronSightMeshFOVCompensationScale=1.5
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// Inventory
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InventorySize=7
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GroupPriority=100
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WeaponSelectTexture=Texture2D'wep_ui_g36c_tex.UI_WeaponSelect_G36C'
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// DEFAULT_FIREMODE
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FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto'
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FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring
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WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_AssaultRifle'
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_G36C'
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PenetrationPower(DEFAULT_FIREMODE)=4.0
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FireInterval(DEFAULT_FIREMODE)=+0.08 // 750 RPM
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Spread(DEFAULT_FIREMODE)=0.005
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InstantHitDamage(DEFAULT_FIREMODE)=45.0
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FireOffset=(X=30,Y=4.5,Z=-5)
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// ALT_FIREMODE
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FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
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FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_AssaultRifle'
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InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_G36C'
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PenetrationPower(ALTFIRE_FIREMODE)=4.0
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FireInterval(ALTFIRE_FIREMODE)=+0.08 // 750 RPM
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InstantHitDamage(ALTFIRE_FIREMODE)=45.0
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Spread(ALTFIRE_FIREMODE)=0.005
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// BASH_FIREMODE
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_G36C'
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InstantHitDamage(BASH_FIREMODE)=26
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// Fire Effects
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WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_3P_Shoot_LP', FirstPersonCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_1P_Shoot_LP')
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WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_3P_Shoot_Single', FirstPersonCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_1P_Shoot_Single')
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WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_AK12.Play_WEP_SA_AK12_Handling_DryFire' //@TODO: Replace me
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WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_AK12.Play_WEP_SA_AK12_Handling_DryFire' //@TODO: Replace me
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// WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_G36C.Play_WEP_G36C_Dry_Fire'
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// WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_G36C.Play_WEP_G36C_Dry_Fire'
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// Advanced (High RPM) Fire Effects
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bLoopingFireAnim(DEFAULT_FIREMODE)=true
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bLoopingFireSnd(DEFAULT_FIREMODE)=true
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WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_3P_End_LP', FirstPersonCue=AkEvent'WW_WEP_G36C.Play_WEP_G36C_1P_End_LP')
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SingleFireSoundIndex=ALTFIRE_FIREMODE
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// Attachments
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bHasIronSights=true
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bHasFlashlight=false
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bHasLaserSight=true
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AssociatedPerkClasses(0)=class'KFPerk_Swat'
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// Weapon Upgrade stat boosts
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.15f), (Stat=EWUS_Damage1, Scale=1.15f), (Stat=EWUS_Weight, Add=1)))
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}
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