47 lines
1.3 KiB
Ucode
47 lines
1.3 KiB
Ucode
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//=============================================================================
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// KFVolume_DamageAdjust
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//=============================================================================
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// Volume that can be used to modify the final value coming out of
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// KFPawn.AdjustDamage. Default is 1.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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// - Dan Weiss
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//=============================================================================
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class KFVolume_DamageAdjust extends Volume
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placeable;
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/** Damage scalar for all sources to actors touching this volume */
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var() float DamageScale;
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event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)
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{
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local KFPawn TouchPawn;
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TouchPawn = KFPawn(Other);
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if (TouchPawn != none)
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{
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TouchPawn.VolumeDamageScale = DamageScale;
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}
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}
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event Untouch(Actor Other)
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{
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local KFPawn UntouchPawn;
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UntouchPawn = KFPawn(Other);
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if (UntouchPawn != none)
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{
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UntouchPawn.VolumeDamageScale = UntouchPawn.default.VolumeDamageScale;
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}
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}
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defaultproperties
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{
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bCollideActors=true
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SupportedEvents.Empty
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SupportedEvents(0)=class'SeqEvent_Touch'
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DamageScale=1.0
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}
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