36 lines
1.1 KiB
Ucode
36 lines
1.1 KiB
Ucode
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//=============================================================================
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// KFTrigger_BloatKingGorge
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//=============================================================================
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// Spawned during gorge attack, triggers pawn to start checking on attached
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// pawns for whether or not they're are pullable.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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//=============================================================================
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class KFTrigger_BloatKingGorge extends Trigger;
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var KFPawn_ZedBloatKing Bloat;
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event BaseChange()
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{
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Super.BaseChange();
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Bloat = KFPawn_ZedBloatKing(Base);
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}
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event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)
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{
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super.Touch(Other, OtherComp, HitLocation, HitNormal);
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}
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defaultproperties
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{
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bStatic=false
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bNoDelete=false
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bProjTarget=false
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Begin Object Name=CollisionCylinder
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CollisionRadius=700
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CollisionHeight=120.0
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End Object
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}
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