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KF2-Dev-Scripts/KFGameContent/Classes/KFShotgunJumpEndVolume.uc

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2022-11-27 21:49:25 +00:00
//=============================================================================
// KFShotgunJumpEndVolume
//=============================================================================
// Barmwich volume used tracking the start of shotgun jumps.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2022 Tripwire Interactive LLC
//=============================================================================
class KFShotgunJumpEndVolume extends PhysicsVolume
placeable;
/** Objective index for the event this is tied to */
var() int ObjectiveIndex;
/** Index of the event this is tied to */
var() int EventIndex;
/** All volumes that track the begin of a shotgun jump in the area */
var() array<KFShotgunJumpStartVolume> LinkedVolumes;
var transient bool bIsDataValid;
var array<KFPlayerController> SucceededControllers;
simulated event PostBeginPlay()
{
Super.PostBeginPlay();
bIsDataValid = IsObjectiveDataValid();
if (LinkedVolumes.Length == 0)
{
`warn("Volume [" $self $"] has no linked volumes (KFShotgunJumpStartVolume).");
}
}
simulated event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )
{
local KFPawn_Human KFPH;
local KFPlayerController KFPC;
local KFShotgunJumpStartVolume StartVolume;
KFPH = KFPawn_Human(Other);
if (KFPH == none)
{
return;
}
KFPC = KFPlayerController(KFPH.Controller);
if (KFPC == none || IsCompletedByController(KFPC))
return;
foreach LinkedVolumes(StartVolume)
{
if (StartVolume.IsPlayerTracked(KFPC))
{
StartVolume.RemoveTrackedPlayer(KFPC);
if (KFPC.bShotgunJumping)
{
SucceededControllers.AddItem(KFPC);
KFPC.ClientOnTryCompleteObjective(ObjectiveIndex, EventIndex);
}
return;
}
}
}
simulated function bool IsCompletedByController(KFPlayerController Controller)
{
local KFPlayerController Current;
foreach SucceededControllers(Current)
{
if (Controller == Current)
{
return true;
}
}
return false;
}
simulated function bool IsObjectiveDataValid()
{
return ObjectiveIndex >= 0 && ObjectiveIndex < 5 && EventIndex > SEI_None && EventIndex < SEI_MAX;
}
DefaultProperties
{
bIsDataValid = false
}