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KF2-Dev-Scripts/KFGameContent/Classes/KFSM_ScreamBase.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFSM_ScreamBase
//=============================================================================
// Base class for sonic scream special moves
//=============================================================================
// Killing Floor 2
// Copyright (C) 2019 Tripwire Interactive LLC
//=============================================================================
class KFSM_ScreamBase extends KFSM_PlaySingleAnim;
/** The frequency to do scream damage at */
var float ScreamDamageFrequency;
/** The number of times damage has been dealt by a single scream */
var byte ScreamCount;
/** Last time a scream was executed */
var float LastScreamTime;
/** Maximum number of times a scream can deal damage */
const DAMAGE_COUNT_PER_SCREAM = 4;
/** How much base damage a scream does */
var protected const int ScreamDamage;
/** Temp reference to the explosion template, used for delayed damage */
var GameExplosion ExplosionTemplate;
var const class<GameExplosionActor> ExplosionActorClass;
/** Set to TRUE when the scream ends on its own (not interrupted) */
var bool bEndedNormally;
/** Stop event played when this scream was interrupted too early */
var AkEvent ScreamInterruptSound;
/** The explosion actor to store when this projectile is created */
var GameExplosionActor ExplosionActor;
/** Debugging Siren Sonic Wave */
var bool bDrawWaveRadius;
var bool bDrawProjectileShield;
var KFTrigger_SirenProjectileShield ProjectileShield;
var const float ProjectileShieldLifetime;
///**
// * Can a new special move override this one before it is finished?
// * This is only if CanDoSpecialMove() == TRUE && !bForce when starting it.
// */
//function bool CanOverrideMoveWith(Name NewMove)
//{
// if (bCanBeInterrupted &&
// (NewMove == 'KFSM_Stunned' ||
// NewMove == 'KFSM_Stumble' ||
// NewMove == 'KFSM_Knockdown' ||
// NewMove == 'KFSM_Frozen'))
// {
// return TRUE;
// }
// return FALSE;
//}
//
///**
// * Can the special move be chained after the current one finishes?
// */
//function bool CanChainMove( Name NextMove )
//{
// if (NextMove == 'KFSM_MeleeAttack')
// {
// return true;
// }
//
// return super.CanChainMove(NextMove);
//}
function SpecialMoveStarted(bool bForced, name PrevMove)
{
super.SpecialMoveStarted(bForced, PrevMove);
bEndedNormally = false;
LastScreamTime = KFPOwner.WorldInfo.TimeSeconds;
KFPOwner.SetTimer(ProjectileShieldLifetime, false, nameof(Timer_DestroyProjectileShield), self);
if (AIOwner != none)
{
`AILog_Ext(KFPOwner$" started for "$AIOwner, 'Siren', AIOwner);
}
}
/** Triggers the start of the Siren's scream attack */
function ScreamBegan()
{
if (bDrawWaveRadius || bDrawProjectileShield)
{
KFPOwner.FlushPersistentDebugLines();
}
SpawnProjectileShield();
InitializeSirenExplosion();
}
/** Create and initialize projectile shield */
function SpawnProjectileShield()
{
local vector vExtent;
if (KFPOwner.Role == ROLE_Authority && ProjectileShield == none)
{
// Spawn projectile shield, which can stop projectiles before hitting the Siren
ProjectileShield = KFPOwner.Spawn(
class'KFTrigger_SirenProjectileShield', KFPOwner,, KFPOwner.Location, KFPOwner.Rotation);
ProjectileShield.SetBase( KFPOwner );
ProjectileShield.SetRelativeLocation( vect(0,0,0) );
// Renders the projectile shield's collision cylinder
if (bDrawProjectileShield)
{
vExtent = vect(0,0,1) * ProjectileShield.CylinderComponent.CollisionHeight;
KFPOwner.DrawDebugCylinder(
ProjectileShield.Location - vExtent, ProjectileShield.Location + vExtent,
ProjectileShield.CylinderComponent.CollisionRadius, 10, 255, 0, 0, true);
}
}
}
/** Destroys the projectile shield based on position in animation */
function Timer_DestroyProjectileShield()
{
DestroyProjectileShield();
}
/** Destroy and clear proectile shield */
function DestroyProjectileShield()
{
if (ProjectileShield != none)
{
ProjectileShield.Destroy();
ProjectileShield = none;
if (bDrawProjectileShield)
{
// Clear debug rendering of projectile shield
KFPOwner.FlushPersistentDebugLines();
}
}
}
/** Set up the sirens ExplosionActor when she screams */
function InitializeSirenExplosion()
{
if (KFPOwner.Role == ROLE_Authority && ExplosionTemplate != None)
{
ExplosionActor = KFPOwner.Spawn(
ExplosionActorClass, KFPOwner,, KFPOwner.Location, KFPOwner.Rotation);
if (ExplosionActor != None)
{
ExplosionActor.Instigator = KFPOwner;
ExplosionActor.InstigatorController = KFPOwner.Controller;
ExplosionActor.SetBase(KFPOwner);
// Deal explosion damage instantly and over time
ScreamExplosion();
KFPOwner.SetTimer(ScreamDamageFrequency, True, nameof(ScreamExplosion), self);
}
}
}
/** Called on a timer to deal damage in a radius */
function ScreamExplosion()
{
if (!KFPOwner.IsCombatCapable())
{
KFPOwner.EndSpecialMove();
return;
}
LastScreamTime = KFPOwner.WorldInfo.TimeSeconds;
ExplosionTemplate.Damage = KFPawn_Monster(KFPOwner).GetRallyBoostDamage( ScreamDamage );
ExplosionActor.Explode(ExplosionTemplate);
ScreamCount++;
if (ScreamCount >= DAMAGE_COUNT_PER_SCREAM)
{
bEndedNormally = true;
KFPOwner.EndSpecialMove();
}
}
function CheckIfScreamWasInterrupted()
{
if (!bEndedNormally && LastScreamTime > 0.f && KFPOwner.WorldInfo.TimeSeconds - LastScreamTime < 1.0f)
{
KFPOwner.PlayAkevent(ScreamInterruptSound, false, true);
}
}
function SpecialMoveEnded(Name PrevMove, Name NextMove)
{
super.SpecialMoveEnded(PrevMove, NextMove);
CheckIfScreamWasInterrupted();
KFPOwner.ClearTimer(nameof(ScreamExplosion), self);
ScreamCount = 0;
DestroyProjectileShield();
if (ExplosionActor != none)
{
ExplosionActor.Destroy();
ExplosionActor = none;
}
if (AIOwner != none)
{
`AILog_Ext(KFPOwner$" ended for "$AIOwner, 'Siren', AIOwner );
}
}
DefaultProperties
{
// SpecialMove
ProjectileShieldLifetime=2.2 // 0.52
AnimName=Atk_Combo1_V1
Handle=KFSM_Scream_Base
bDisableSteering=false
bDisableMovement=false
AnimStance=EAS_UpperBody
bCanBeInterrupted=true
ScreamDamage=15
ScreamDamageFrequency=0.5f //1.0
ScreamInterruptSound=AkEvent'WW_ZED_Siren.Stop_Siren_Scream'
bDrawProjectileShield=false
bDrawWaveRadius=false
ExplosionActorClass=class'KFExplosion_SirenScream'
// explosion
Begin Object Class=KFGameExplosion Name=ExploTemplate0
//Damage=15 @NOTE: This is now set using the ScreamDamage variable -MattF
DamageRadius=600 //800
DamageFalloffExponent=1f
DamageDelay=0.f
MomentumTransferScale=100//-100000 Reactivate this to add siren pull
ActorClassToIgnoreForDamage=class'KFPawn_Monster'
// Damage Effects
MyDamageType=class'KFDT_Sonic'
KnockDownStrength=0
FractureMeshRadius=200.0
FracturePartVel=500.0
ExplosionEffects=none
ExplosionSound=none
// Camera Shake
CamShake=CameraShake'FX_CameraShake_Arch.Misc_Explosions.SirenScream'
CamShakeInnerRadius=450
CamShakeOuterRadius=700 //900
CamShakeFalloff=1.f
bOrientCameraShakeTowardsEpicenter=true
End Object
ExplosionTemplate=ExploTemplate0
}