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KF2-Dev-Scripts/KFGameContent/Classes/KFSM_PlayerStalker_Roll.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFSM_PlayerSpecial_Slasher
//=============================================================================
// Player controlled stalker attacks
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFSM_PlayerStalker_Roll extends KFSM_Evade;
static function byte PackFlagsBase(KFPawn P)
{
return class'KFSM_PlayerMeleeBase'.static.GetFourWayMoveDirection(P);
}
/** Notification called when Special Move starts */
function SpecialMoveStarted( bool bForced, Name PrevMove )
{
super.SpecialMoveStarted( bForced, PrevMove );
// Disable cloak
if( KFPOwner != none && KFPawn_Monster(KFPOwner).bIsCloaking )
{
KFPawn_Monster(KFPOwner).SetCloaked( false );
}
}
/** Special move ended */
function SpecialMoveEnded( Name PrevMove, Name NextMove )
{
// Re-enable cloak
if( KFPOwner != none )
{
KFPawn_Monster(KFPOwner).SetCloaked( true );
}
super.SpecialMoveEnded( PrevMove, NextMove );
}
defaultproperties
{
//Cooldown=0.f
// @note: Using EPawnOctant not EEvadeDir. EEvadeDir is defined twice, weirdly offset, and should probably be deleted!
EvadeAnims(DIR_Forward)=(Anims=(Player_Cartwheel_F))
EvadeAnims(DIR_Backward)=(Anims=(Player_Cartwheel_B))
EvadeAnims(DIR_Left)=(Anims=(Player_Cartwheel_L))
EvadeAnims(DIR_Right)=(Anims=(Player_Cartwheel_R))
}