17 lines
928 B
Ucode
17 lines
928 B
Ucode
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//=============================================================================
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// KFSM_PlayerHusk_Melee
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//=============================================================================
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// Player controlled husk attacks
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_PlayerHusk_Melee extends KFSM_PlayerMeleeBase;
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defaultproperties
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{
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Attacks.Add((Type=PZA_Default, Stance=EAS_UpperBody, Anims=(Player_melee)))
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//Attacks.Add((Type=PZA_Sprinting, Stance=EAS_FullBody, Anims=(Player_Lunge_Light)))
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Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk), bForceDisableRootMotion=true))
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Attacks.Add((Type=PZA_Headless, Stance=EAS_UpperBody, Anims=(Player_Headless_Atk_V1, Player_Headless_Atk_V2)))
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}
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