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KF2-Dev-Scripts/KFGameContent/Classes/KFSM_PlayerHusk_FlameThrowerAttack.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFSM_PlayerHusk_FlameThrowerAttack
//=============================================================================
// Play a flamethrower attack
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFSM_PlayerHusk_FlameThrowerAttack extends KFSM_Husk_FlameThrowerAttack;
var bool bAnimCanBeInterrupted;
function SpecialMoveStarted( bool bForced, name PrevMove )
{
bAnimCanBeInterrupted = false;
bPendingStopFire = false;
if( KFPOwner.IsLocallyControlled() )
{
KFPOwner.SetTimer( KFSkeletalMeshComponent(KFPOwner.Mesh).GetAnimInterruptTime(AnimName), false, nameOf(Timer_AnimInterrupt), self );
}
super.SpecialMoveStarted( bForced, PrevMove );
}
/** Called on animations that can be interrupted */
function Timer_AnimInterrupt()
{
bAnimCanBeInterrupted = true;
if( bPendingStopFire )
{
SpecialMoveButtonReleased();
}
}
/** When the grapple animation ends, continue it with a different grapple anim */
function SpecialMoveFlagsUpdated()
{
if( KFPOwner.SpecialMoveFlags == FLAG_SpecialMoveButtonReleased )
{
KFPOwner.EndSpecialMove();
}
else
{
super.SpecialMoveFlagsUpdated();
}
}
/* Called on some player-controlled moves when a firemode input has been pressed */
function SpecialMoveButtonRetriggered()
{
bPendingStopFire = false;
}
/** Called on some player-controlled moves when a firemode input has been released */
function SpecialMoveButtonReleased()
{
bPendingStopFire = true;
if( !bAnimCanBeInterrupted )
{
return;
}
KFPOwner.DoSpecialMove( KFPOwner.SpecialMove, true,, FLAG_SpecialMoveButtonReleased );
if( KFPOwner.Role < ROLE_Authority && KFPOwner.IsLocallyControlled() )
{
KFPOwner.ServerDoSpecialMove( KFPOwner.SpecialMove, true,, FLAG_SpecialMoveButtonReleased );
}
}
DefaultProperties
{
// SpecialMove
Handle=KFSM_PlayerHusk_FlameThrowerAttack
bDisableSteering=false
bDisableMovement=true
bDisableTurnInPlace=true
bCanBeInterrupted=true
// Animation
AnimName=Player_Flame
AnimStance=EAS_FullBody
// Flamethrower
FlameSprayArchetype=SprayActor_Flame'zed_husk_arch.Husk_Flamethrower_Flame_Player'
FlameAttackPlayEvent=AkEvent'WW_ZED_Husk.ZED_Husk_SFX_Flamethrower_LP'
FlameAttackStopEvent=AkEvent'WW_ZED_Husk.ZED_Husk_SFX_Flamethrower_Stop'
}