23 lines
1.4 KiB
Ucode
23 lines
1.4 KiB
Ucode
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//=============================================================================
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// KFSM_PlayerFleshpound_Melee2
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//=============================================================================
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// Player controlled fleshpound attacks
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_PlayerFleshpound_Melee2 extends KFSM_PlayerFleshpound_Melee;
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defaultproperties
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{
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Attacks.Empty
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Attacks.Add((Type=PZA_Default, Stance=EAS_FullBody, Anims=(Player_Heavy_Atk)))
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Attacks.Add((Type=PZA_Sprinting, Stance=EAS_FullBody, Anims=(Player_Sprint_Heavy_Atk)))
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Attacks.Add((Type=PZA_Backwards, Stance=EAS_FullBody, Anims=(Player_Drill), bIsInputHeld=true))
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Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk), bForceDisableRootMotion=true), bCannotBeParried=true)
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// Rage attacks
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Attacks.Add((Type=PZA_SpecialDefault, Stance=EAS_FullBody, Anims=(Player_Rage_Heavy, Player_Rsprint_Heavy), bCannotBeParried=true))
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Attacks.Add((Type=PZA_SpecialSprinting, Stance=EAS_FullBody, Anims=(Player_Rsprint_Heavy, Player_Rage_Heavy), bCannotBeParried=true))
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Attacks.Add((Type=PZA_SpecialBackwards, Stance=EAS_FullBody, Anims=(Player_Rage_Pounce), bCannotBeParried=true))
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}
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