18 lines
714 B
Ucode
18 lines
714 B
Ucode
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//=============================================================================
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// KFSM_GorgeVictim
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//=============================================================================
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// Simple SM to play a looping anim while the zed is being pulled. Duration
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// is infinite, and on/off state is triggered by KFSM_BloatKing_Gorge.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_GorgeVictim extends KFSM_PlaySingleAnim;
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defaultproperties
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{
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bAllowHitReactions=true
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bDisableMovement=true
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AnimName=Gorge_V1
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}
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