92 lines
2.6 KiB
Ucode
92 lines
2.6 KiB
Ucode
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//=============================================================================
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// KFProj_FragGrenade
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//=============================================================================
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// Frag Grenade projectile class
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibson
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//=============================================================================
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class KFProj_FragGrenade_Mini extends KFProj_FragGrenade
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hidedropdown;
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//==============
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// Touching
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simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal)
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{
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if (Other != Instigator && !Other.bWorldGeometry)
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{
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// Don't hit teammates
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if (Other.GetTeamNum() == GetTeamNum())
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{
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return;
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}
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if (!bHasExploded && !bHasDisintegrated)
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{
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GetExplodeEffectLocation(HitLocation, HitNormal, Other);
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TriggerExplosion(HitLocation, HitNormal, Other);
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}
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}
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super.ProcessTouch(Other, HitLocation, HitNormal);
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}
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defaultproperties
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{
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bWarnAIWhenFired=true
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LandedTranslationOffset=(X=2)
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Speed=4000
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MaxSpeed=4000
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TerminalVelocity=4000
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TossZ=150
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ProjFlightTemplate = ParticleSystem'WEP_3P_M79_EMIT.FX_M79_40mm_Projectile'
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ProjFlightTemplateZedTime = ParticleSystem'WEP_3P_M79_EMIT.FX_M79_40mm_Projectile_ZEDTIME'
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ExplosionActorClass=class'KFExplosionActor'
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WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_Grenade'
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// explosion
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Begin Object Class=KFGameExplosion Name=ExploTemplate0
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Damage=100 //225
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DamageRadius=450 //800
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DamageFalloffExponent=1.f
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DamageDelay=0.f
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// Damage Effects
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MyDamageType=class'KFDT_Explosive_FragGrenade'
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KnockDownStrength=0
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FractureMeshRadius=200.0
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FracturePartVel=500.0
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ExplosionEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Explosions.FragGrenade_Explosion'
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ExplosionSound=AkEvent'WW_WEP_EXP_Grenade_Frag.Play_WEP_EXP_Grenade_Frag_Explosion'
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// Dynamic Light
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ExploLight=ExplosionPointLight
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ExploLightStartFadeOutTime=0.0
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ExploLightFadeOutTime=0.2
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// Camera Shake
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CamShake=CameraShake'FX_CameraShake_Arch.Grenades.Default_Grenade'
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CamShakeInnerRadius=100
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CamShakeOuterRadius=450
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CamShakeFalloff=1.5f
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bOrientCameraShakeTowardsEpicenter=true
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// Shards
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ShardClass=class'KFProj_GrenadeShard'
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NumShards=10
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End Object
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ExplosionTemplate=ExploTemplate0
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// Temporary effect (5.14.14)
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ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01'
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AssociatedPerkClass=class'KFPerk_Support'
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}
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