1
0
KF2-Dev-Scripts/KFGameContent/Classes/KFProj_FlashBangGrenade.uc

76 lines
2.1 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
//=============================================================================
// KFProj_FlashBangGrenade
//=============================================================================
// High Explosive Grenade projectile class
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
// - Chris "schneidezekk" Schneider
//=============================================================================
class KFProj_FlashBangGrenade extends KFProj_Grenade
hidedropdown;
simulated function PostBeginPlay()
{
super.PostBeginPlay();
// fuze starts at rest
ClearTimer(nameof(ExplodeTimer));
}
simulated event GrenadeIsAtRest()
{
super.GrenadeIsAtRest();
if (Role == ROLE_Authority)
{
SetTimer(FuseTime, false, 'ExplodeTimer');
}
}
defaultproperties
{
LandedTranslationOffset=(X=2)
FuseTime=0.25 //0.5
ProjFlightTemplate=ParticleSystem'WEP_M84_EMIT.FX_M84_Grenade_Mesh'
ExplosionActorClass=class'KFExplosionActor'
WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_MK3_Grenade'
// explosion
Begin Object Class=KFGameExplosion Name=ExploTemplate0
Damage=125 //300
DamageRadius=700 //800
DamageFalloffExponent=2.f
DamageDelay=0.f
// Damage Effects
MyDamageType=class'KFDT_Explosive_FlashBangGrenade'
KnockDownStrength=0
FractureMeshRadius=200.0
FracturePartVel=500.0
ExplosionEffects=KFImpactEffectInfo'WEP_M84_ARCH.M84_Explosion'
ExplosionSound=AkEvent'WW_WEP_EXP_Grenade_Frag.Play_WEP_Flashbang'
// Dynamic Light
ExploLight=ExplosionPointLight
ExploLightStartFadeOutTime=0.0
ExploLightFadeOutTime=0.2
// Camera Shake
CamShake=CameraShake'FX_CameraShake_Arch.Grenades.Default_Grenade'
CamShakeInnerRadius=200
CamShakeOuterRadius=900
CamShakeFalloff=1.5f
bOrientCameraShakeTowardsEpicenter=true
End Object
ExplosionTemplate=ExploTemplate0
// Temporary effect (5.14.14)
ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01'
AssociatedPerkClass=class'KFPerk_SWAT'
}