1
0
KF2-Dev-Scripts/KFGameContent/Classes/KFProj_Bullet_Pistol_ChiappaRhino.uc

35 lines
1.2 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
//=============================================================================
// KFProj_Bullet_Pistol_ChiappaRhino
//=============================================================================
// Bullet class for Desert Eagle pistols
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFProj_Bullet_Pistol_ChiappaRhino extends KFProj_Bullet
hidedropdown;
defaultproperties
{
MaxSpeed=18000.0
Speed=18000.0
DamageRadius=0
ProjFlightTemplate=ParticleSystem'FX_Projectile_EMIT.FX_Tracer_9MM_ZEDTime'
bSpawnShrapnel=true
2020-12-13 15:09:05 +00:00
bDebugShrapnel=false
2020-12-13 15:01:13 +00:00
NumSpawnedShrapnel=3
2020-12-13 15:09:05 +00:00
ShrapnelSpreadWidthEnvironment=0.25 //0.5
ShrapnelSpreadHeightEnvironment=0.25 //0.5
ShrapnelSpreadWidthZed=0.75 //0.5
ShrapnelSpreadHeightZed=0.75 //0.5
2020-12-13 15:01:13 +00:00
ShrapnelClass = class'KFProj_Bullet_Pistol_ChiappaRhinoShrapnel'
ShrapnelSpawnSoundEvent = AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_Bullet_Fragmentation'
ShrapnelSpawnVFX=ParticleSystem'WEP_ChiappaRhino_EMIT.FX_ChiappaRhino_Shrapnel_Hit'
}