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KF2-Dev-Scripts/KFGameContent/Classes/KFPawn_ZedCrawler.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFPawn_ZedCrawler
//=============================================================================
// Crawler
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFPawn_ZedCrawler extends KFPawn_Monster;
var protected Actor LastBumpLevelActor;
var protected float LastBumpLevelTime;
/** Template used by special crawlers when exploding during death */
var protected const KFGameExplosion DeathExplosionTemplate;
/** How much of an impulse to apply to crawler if gore settings prevent dismemberment */
var protected const float LowGoreExplosionImpulse;
event PossessedBy( Controller C, bool bVehicleTransition )
{
local KFAIController_ZedCrawler CrawlerController;
super.PossessedBy( C, bVehicleTransition );
LastBumpLevelActor = none;
CrawlerController = KFAIController_ZedCrawler( MyKFAIC );
if( CrawlerController != none )
{
CrawlerController.OriginalMeshTranslation = Mesh.Translation;
}
}
// Disabled for Early Access 1/14/15 as part of disabling wall walking - Ramm
//simulated event BaseChange()
//{
// Super.BaseChange();
//
// if( Base != None && Pawn(Base) == none ) // Added pawn check 3/18
// {
// if (Role == ROLE_Authority)
// {
// ReplicatedFloor = Floor;
// }
// else
// {
// Floor = ReplicatedFloor;
// }
// }
//}
/**
* SpecialMoveTo() - Called by NavigationPoint SuggestMovePreparation event,
* provides option for pawn to do something special (but not necessarily a real
* KFSpecialMove) for this reachspec.
*
* @param Start Starting node
* @param End Ending node
* @param Next Which node is currently next (need to check if Start != End)
*/
// Disabled for Early Access 1/14/15 as part of disabling wall walking - Ramm
//function bool SpecialMoveTo( NavigationPoint Start, NavigationPoint End, Actor Next )
//{
// local ReachSpec CurrentPath;
// local vector EndLocation;
// local AICommand ActiveCommand;
//// local int i;
// //local KFDebugLines KFDL;
//
// if( Start == End )
// {
// return false;
// }
//
// CurrentPath = Start.GetReachSpecTo( End );
// if( CurrentPath == none )
// {
// `AILog_Ext( GetFuncName()$"() WARNING - Can't find ReachSpec from start "$Start$" to End "$End$" (Next: "$Next$")", 'Crawler', MyKFAIC );
// }
// EndLocation = CurrentPath.End.Actor.Location;
// `AILog_Ext( GetFuncName()$" CurrentPath: "$CurrentPath$" Start: "$Start$" End: "$End$" Next: "$Next$" Phys: "$GetPhysicsName()$" Velocity: "$VSize(Velocity)$" Dist From Start "$VSize(Start.Location - Location)$" Dist From End: "$VSize(End.Location - Location), 'Crawler', MyKFAIC );
// `AILog_Ext( GetFuncName()$" MoveGoal: "$MyKFAIC.MoveGoal$" Dist from: "$VSize(MyKFAIC.MoveGoal.Location - Location), 'Crawler', MyKFAIC );
//
// if( CurrentPath.BlockedBy != none )
// {
// `log( "CurrentPath "$CurrentPath$" blockedBy was "$CurrentPath.BlockedBy );
// }
//
// if( WallToFloorReachSpec(CurrentPath) != none && WallToFloorReachSpec(CurrentPath).bJumpDownTo ) // && !End.IsA('KFWallPathNode') )
// {
// MyKFAIC.AIActionStatus = "Falling from wall using "$CurrentPath$" ("$Start$")";
// SetPhysics( PHYS_Falling );
// return false;
// }
// // JC: Temp
// if( !NavigationPoint(CurrentPath.End.Actor).bWallNode && CurrentPath.Start.bWallNode )
// {
// if( (Location.Z - EndLocation.Z > 0.f) && ((Location.Z - EndLocation.Z) <= KFWallPathNode(CurrentPath.End.Actor).MaxDropFromWallDistance) )
// {
// if( VSize2D(EndLocation - Location) <= KFWallPathNode(CurrentPath.End.Actor).Max2DDistToFloorNodes )
// {
// MyKFAIC.AIActionStatus = "Falling from wall using "$CurrentPath$" ("$Start$")";
// SetPhysics( PHYS_Falling );
// return false;
// }
// }
// }
//
// if( KFPathnode( End ) != none )
// {
// if( CurrentPath != none && CurrentPath.IsA( 'WallToFloorReachSpec' ) && Physics == PHYS_Spider )
// {
// if( WallToFloorReachSpec(CurrentPath).bJumpDownTo )
// {
// SetPhysics( PHYS_Falling );
// }
// }
// }
//
// if( CurrentPath != None && Physics == PHYS_Walking && End.IsA('KFWallPathNode') )
// {
// if( KFWallPathNode(End).bMustJumpTo )
// {
// ActiveCommand = AICommand( MyKFAIC.GetActiveCommand() );
// if( WallReachSpec(CurrentPath) != none && (ActiveCommand == none || !ActiveCommand.IsA('AICommand_Crawler_LeapToWall')) )
// {
// return SpecialMoveTo_Leap( Start, End, KFPathnode(Start).JumpTime );
// }
// else if( (ActiveCommand == none || !ActiveCommand.IsA('AICommand_Crawler_LeapToWall')) )
// {
// return SpecialMoveTo_Leap( Start, End );
// }
// }
// else if( !CurrentPath.Start.IsA('KFDoorMarker') && !Next.IsA('KFDoorMarker') )
// {
// //KFDL = class'KFDebugLines'.static.GetDebugLines();
// //if( KFDL != none )
// //{
// // KFDL.AddDebugSphere( Start.Location, 24, 8, 0, 255, 0, true, 200, name, 1 );
// // KFDL.AddDebugSphere( End.Location, 24, 8, 255, 0, 0, true, 200, name, 2 );
// // KFDL.AddDebugSphere( Next.Location, 18, 6, 255, 255, 0, true, 200, name, 3 );
// //}
// `AILog_Ext( GetFuncName()$" Setting PHYS to PHYS_SPIDER DIST: "$VSize(End.Location-Location), 'Crawler', MyKFAIC );
// SetPhysics(PHYS_Spider);
// // MyKFAIC.ForcePauseAndRepath(); 2.5.2014
// // MyKFAIC.PauseAndShowMsg( "SpecialMoveTo Setting PHYS to Spider Start: "$Start$" End: "$End );
// return false;
// }
// return true;
// }
// return false;
//}
function bool SpecialMoveTo_Leap( NavigationPoint Start, NavigationPoint End, optional float JumpTime=0.45f )
{
class'AICommand_Crawler_LeapToWall'.static.LeapToWall( KFAIController_ZedCrawler(MyKFAIC), Start, End, JumpTime );
return TRUE;
}
/**
* BumpLevel() - Event called by KFPawn_Monster NotifyBumpLevel() when bumping
* geometry (this includes when landing on the ground).
*
* @param HitLocation World location where the level was bumped
* @param HitNormal The normal generated at collision
* @param Wall The actor, if any, that's considered to be the wall
*/
event SpiderBumpLevel( vector HitLocation, vector HitNormal, optional actor Wall )
{
local AICommand ActiveCommand;
if( MyKFAIC != none )
{
if( LastBumpLevelTime == 0.f || `TimeSince(LastBumpLevelTime) > 0.1f )
{
LastBumpLevelTime = WorldInfo.TimeSeconds;
ActiveCommand = AICommand( MyKFAIC.GetActiveCommand() );
if( Physics != PHYS_Falling || (ActiveCommand != none && AICommand_Crawler_LeapToWall(ActiveCommand) != none) )
{
if( Wall != none && LastBumpLevelActor != Wall )
{
`AILog_Ext( "(Pawn) "$GetFuncName()$" Wall: "$Wall$" HitNormal: "$HitNormal, 'Crawler', MyKFAIC );
LastBumpLevelActor = Wall;
MyKFAIC.NotifyHitWall( HitNormal, Wall );
}
}
else
{
`AILog_Ext( "(Pawn) [PHYS_FALLING] "$GetFuncName()$" Wall: "$Wall$" HitNormal: "$HitNormal, 'Crawler', MyKFAIC );
}
}
}
}
// Disabled for Early Access 1/14/15 as part of disabling wall walking - Ramm
//simulated event RootMotionProcessed(SkeletalMeshComponent SkelComp)
//{
// if( Mesh.RootMotionVelocity != vect(0,0,0) )
// {
// //MyKFAIC.LastCrawlerX = Mesh.RootMotionVelocity;
// //MyKFAIC.SetFocalPoint( Location + normal(Mesh.RootMotionVelocity) * 512.f );
// KFAIController_ZedCrawler(MyKFAIC).LastRMVelocity = Mesh.RootMotionVelocity;
// }
//}
/*********************************************************************************************
* Debugging
********************************************************************************************* */
/** Render some Fleshpound specific debug text over his head */
/**
* GetOverheadDebugText() - Called by KFAIController if rendering debug text is enabled.
* Gives Pawn a chance to include some debug text of its own.
*
* @param ModifyTextColor Optionally override the default text color
*/
simulated function GetOverheadDebugText( KFHUDBase HUD, out array<string> OverheadTexts, out array<Color> OverheadColors )
{
local string DebugText;
Super.GetOverheadDebugText(HUD, OverheadTexts, OverheadColors);
if( MyKFAIC != none )
{
DebugText = DebugText$"\nPhys:"$GetPhysicsName()$" Floor:"$Floor$" Rot:"$Rotation$" Desired:"$DesiredRotation;
if( Base != none )
{
DebugText = DebugText$"\nBase:"$Base;
}
}
OverheadTexts[OverheadTexts.Length] = DebugText;
}
/**
* DrawDebugRotation() - Draw Pawn's rotation information in front
*/
simulated function DrawDebugRotation()
{
local vector vExtent, StartLoc;
if ( Mesh!=none )
{
// draw cylinder around them
vExtent = vect( 0,0,1 ) * GetCollisionHeight();
DrawDebugCylinder(Location-vExtent, Location+vExtent, GetCollisionRadius(), 10, 100, 100, 0);
// Draw Pawn's rotation coordinate in front/top of their cylinder, so it's more visible - red being exactly yaw
StartLoc = Location+vExtent*GetCollisionRadius();
DrawDebugCoordinateSystem(StartLoc, Rotation, 75);
if ( ReachedDesiredRotation()==false )
{
// if pawn is rotating, please draw desired rotation with yellow
DrawDebugLine(Location, Location+Vector(DesiredRotation)*750, 0, 100, 255);
}
}
}
simulated function Tick( float DeltaTime )
{
Super.Tick( DeltaTime );
if( bDebugCrawlerPhysics )
{
DrawDebugRotation();
}
}
/** Returns (hardcoded) dialog event ID for when players spots this zed type */
function int GetSpotterDialogID()
{
local int EmergeType;
if( IsDoingSpecialMove(SM_Emerge) )
{
EmergeType = SpecialMoveFlags & 0x0f;
switch( EmergeType )
{
case EMERGE_Floor:
return 142;//SPOTZ_EmergeFloor
case EMERGE_Wall248UU:
case EMERGE_WallHigh:
return 140;//SPOTZ_EmergeVent
case EMERGE_Ceiling:
return 141;//SPOTZ_EmergeCeiling
default:
return 125;//SPOTZ_Generic
};
}
if( Floor.Z > 0.7 )
{
// floor
return 125;//SPOTZ_Generic
}
else if( Floor.Z < -0.7 )
{
// ceiling
return 139;//SPOTZ_Ceiling
}
else
{
// wall?
return 138;//SPOTZ_Wall
}
return 125;//SPOTZ_Generic
}
/** Added knockdown when jumped on */
defaultproperties
{
LocalizationKey=KFPawn_ZedCrawler
// Third person body component
Begin Object Name=KFPawnSkeletalMeshComponent
Translation=(Z=-40) // based on CollisionHeight
bPerBoneMotionBlur=false
End Object
Begin Object Name=CollisionCylinder
// Use collision cube to make it easier when we orient the crawler to the
// wall. Otherwise, we would need to dynamically adjust Mesh Translation
CollisionHeight=40.0
CollisionRadius=+47.0
End Object
// ---------------------------------------------
// Stats
XPValues(0)=8
XPValues(1)=10
XPValues(2)=10
XPValues(3)=10
bIsCrawlerClass=true
// ---------------------------------------------
// Content
MonsterArchPath="ZED_ARCH.ZED_Crawler_Archetype"
PawnAnimInfo=KFPawnAnimInfo'ZED_Crawler_ANIM.Crawler_AnimGroup'
DifficultySettings=class'KFDifficulty_Crawler'
// ---------------------------------------------
// Gameplay
Begin Object Name=MeleeHelper_0
BaseDamage=7.f
MaxHitRange=180.f
MomentumTransfer=25000.f
MyDamageType=class'KFDT_Slashing_ZedWeak'
End Object
Health=55
DoshValue=10
Mass=50.f
bKnockdownWhenJumpedOn=true
// Penetration
PenetrationResistance=0.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(1.5))) //2.25
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(1.5)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(1.0))) //0.75 //0.8
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(1.0)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(1.0))) //0.45
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(1.0)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.9)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(0.9))) //0.6
DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.2)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(1.0)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(1.0)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(1.0)))
// ---------------------------------------------
// Movement / Physics
// Disabled for Early Access 1/14/15 as part of disabling wall walking - Ramm
ReachedGoalThresh_Walking=0.f//=30.f
//ReachedGoalThresh_Spider=30.f
RotationRate=(Pitch=90000,Yaw=45000,Roll=90000)
GroundSpeed=400.f //280
SprintSpeed=500.f
bCrawler=false//true - // Disabled for Early Access 1/14/15 as part of disabling wall walking - Ramm
bCanClimbCeilings=false//true - // Disabled for Early Access 1/14/15 as part of disabling wall walking - Ramm
MaxFallSpeed=6000
JumpZ=750
bUseQuadrupedFloorConform=true
// ---------------------------------------------
// AI / Navigation
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EliteAIType.Add(14); // AT_EliteCrawler
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ElitePawnClass.Add(class'KFPawn_ZedCrawlerKing')
ControllerClass=class'KFAIController_ZedCrawler'
bDebugCrawlerPhysics=false
bDisableTurnInPlace=true
bBlocksNavigation=true
//ExtraCostForPath=2000
DamageRecoveryTimeHeavy=0.75f
DamageRecoveryTimeMedium=1.0f
KnockdownImpulseScale=1.0f
// ---------------------------------------------
// Special Moves
Begin Object Name=SpecialMoveHandler_0
SpecialMoveClasses(SM_Emerge)=class'KFSM_Emerge_Crawler'
SpecialMoveClasses(SM_Evade)=class'KFSM_Evade'
SpecialMoveClasses(SM_Evade_Fear)=class'KFSM_Evade_Fear'
End Object
// for reference: Vulnerability=(default, head, legs, arms, special)
IncapSettings(AF_Stun)= (Vulnerability=(2.0, 2.0, 1.0, 1.0, 1.0), Cooldown=5.0, Duration=2.5)
IncapSettings(AF_Knockdown)=(Vulnerability=(2.f), Cooldown=1.0)
IncapSettings(AF_Stumble)= (Vulnerability=(2.f), Cooldown=0.2)
IncapSettings(AF_GunHit)= (Vulnerability=(2.5), Cooldown=0.2)
IncapSettings(AF_MeleeHit)= (Vulnerability=(2.0), Cooldown=0.0)
IncapSettings(AF_Poison)= (Vulnerability=(10.0), Cooldown=7.5, Duration=5.5)
IncapSettings(AF_Microwave)=(Vulnerability=(0.5), Cooldown=7.5, Duration=3.0)
IncapSettings(AF_FirePanic)=(Vulnerability=(3), Cooldown=7.0, Duration=5)
IncapSettings(AF_EMP)= (Vulnerability=(2.5), Cooldown=5.0, Duration=5.0)
IncapSettings(AF_Freeze)= (Vulnerability=(2.5), Cooldown=1.5, Duration=4.5)
IncapSettings(AF_Snare)= (Vulnerability=(10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0)
IncapSettings(AF_Bleed)= (Vulnerability=(2.0))
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IncapSettings(AF_Shrink)= (Vulnerability=(1.0))
ShrinkEffectModifier = 2.0f
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ParryResistance=1
// Used for special crawler gas AOE attack "explosion" template
Begin Object Class=KFGameExplosion Name=ExploTemplate0
Damage=4
DamageRadius=450 //600
DamageFalloffExponent=0.f
DamageDelay=0.f
MyDamageType=class'KFDT_Toxic_PlayerCrawlerSuicide'
// Damage Effects
KnockDownStrength=0
KnockDownRadius=0
FractureMeshRadius=0
FracturePartVel=0
ExplosionEffects=KFImpactEffectInfo'ZED_Crawler_ARCH.ToxicGasAoE_Explosion'
ExplosionSound=AkEvent'WW_WEP_EXP_Dynamite.Play_WEP_EXP_Dynamite_Explosion'
MomentumTransferScale=100
// Dynamic Light
ExploLight=none
// Camera Shake
CamShake=CameraShake'FX_CameraShake_Arch.Grenades.Default_Grenade'
CamShakeInnerRadius=450
CamShakeOuterRadius=900
CamShakeFalloff=1.f
bOrientCameraShakeTowardsEpicenter=true
End Object
DeathExplosionTemplate=ExploTemplate0
LowGoreExplosionImpulse=5000.f
`if(`notdefined(ShippingPC))
DebugRadarTexture=Texture2D'UI_ZEDRadar_TEX.MapIcon_Crawler';
`endif
// ---------------------------------------------
// Spawning
MinSpawnSquadSizeType=EST_Crawler
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ZEDCowboyHatAttachName=Hat_Attach
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// Only used in Volter Castle for now when the spawn volume has bForceUseMapReplacePawn set to true
// If we need to reuse it more we'll have to connect map to zed here
MapReplacePawnClass.Add(class'KFPawn_ZedHansClot')
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}