1997 lines
108 KiB
Ucode
1997 lines
108 KiB
Ucode
|
//=============================================================================
|
||
|
// KFGameDifficulty_Endless
|
||
|
//=============================================================================
|
||
|
// Manages difficulty based gameplay settings
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2017 Tripwire Interactive LLC
|
||
|
//=============================================================================
|
||
|
class KFGameDifficulty_Endless extends KFGameDifficultyInfo;
|
||
|
|
||
|
struct ZedAdjustments
|
||
|
{
|
||
|
// How each Zed type will be adjusted.
|
||
|
var() array<StatAdjustments> ZedsToAdjust;
|
||
|
};
|
||
|
|
||
|
struct SpecialWaveInfo
|
||
|
{
|
||
|
var() EAIType ZedType;
|
||
|
var() float PctChance;
|
||
|
var() float WaveScale;
|
||
|
var() float SpawnRateMultiplier;
|
||
|
var() bool bSpawnEnraged;
|
||
|
var() float NextSpawnTimeModMin;
|
||
|
|
||
|
structdefaultproperties
|
||
|
{
|
||
|
WaveScale=1.f
|
||
|
PctChance=0.f
|
||
|
SpawnRateMultiplier=1.f
|
||
|
NextSpawnTimeModMin=0.f
|
||
|
}
|
||
|
};
|
||
|
|
||
|
struct SpecialWaveDifficultyInfo
|
||
|
{
|
||
|
var() array<SpecialWaveInfo> SpecialWaveInfos;
|
||
|
|
||
|
structdefaultproperties
|
||
|
{
|
||
|
SpecialWaveInfos[0]=(ZedType=AT_Clot, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=1.f),
|
||
|
SpecialWaveInfos[2]=(ZedType=AT_Crawler, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=1.f),
|
||
|
SpecialWaveInfos[3]=(ZedType=AT_Stalker, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=1.f),
|
||
|
SpecialWaveInfos[4]=(ZedType=AT_Siren, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=1.f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=1.f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=1.f),
|
||
|
SpecialWaveInfos[7]=(ZedType=AT_AlphaClot, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=1.f),
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=1.f),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=1.f),
|
||
|
SpecialWaveInfos[10]=(ZedType=AT_FleshPound, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=1.f, NextSpawnTimeModMin=0.25f)
|
||
|
}
|
||
|
};
|
||
|
|
||
|
struct ZedDifficultyOverride
|
||
|
{
|
||
|
var() class<KFPawn_Monster> ClassToAdjust;
|
||
|
/** The individual health modifier for this zed type */
|
||
|
var() float HealthMod;
|
||
|
/** A per zed damage mod configurable by difficulty */
|
||
|
var() float DamageMod;
|
||
|
/** A per zed damage mod configurable by difficulty when playing solo/offline */
|
||
|
var() float SoloDamageMod;
|
||
|
|
||
|
structdefaultproperties
|
||
|
{
|
||
|
HealthMod = 1.f,
|
||
|
DamageMod = 1.f,
|
||
|
SoloDamageMod = 1.f
|
||
|
}
|
||
|
};
|
||
|
|
||
|
struct DifficultyOverride
|
||
|
{
|
||
|
var() array<ZedDifficultyOverride> ZedsOverride;
|
||
|
};
|
||
|
|
||
|
/** How the difficulty will scale each difficulty increase based on the starting difficulty. */
|
||
|
struct DifficultyScaling
|
||
|
{
|
||
|
// The difficulty settings for each difficulty.
|
||
|
var() array<DifficultySettings> Difficulties;
|
||
|
|
||
|
// When we get into Hell on Earth plus rounds, how will difficulty settings adjust
|
||
|
var() DifficultySettings DifficultyIncrement;
|
||
|
|
||
|
// Which difficulty we're currently on
|
||
|
var() int CurrentDifficultyIndex;
|
||
|
|
||
|
// The starting probability that a zed will upgrade to the next class
|
||
|
var() const float BaseUpgradeZedPctChance;
|
||
|
|
||
|
// Amount that the zed upgrade percent chance will increase each round.
|
||
|
var() const float IncreaseUpgradeZedPctChance;
|
||
|
|
||
|
// The probability that a zed will upgrade to the next class.
|
||
|
var() float UpgradeZedPctChance;
|
||
|
|
||
|
// Starting probability that a zed will fully upgrade to the final class
|
||
|
var() const float BaseFullUpgradeZedPctChance;
|
||
|
|
||
|
// Amount that the zed full upgrade will increase each round
|
||
|
var() const float IncreaseFullUpgradeZedPctChance;
|
||
|
|
||
|
// The probability that a zed will fully upgrade to the final class.
|
||
|
var() float FullUpgradeZedPctChance;
|
||
|
|
||
|
// How each Stat Adjustment will vary by current difficulty.
|
||
|
var() array<ZedAdjustments> ZedAdjustmentsByDifficulty;
|
||
|
|
||
|
// How the Hell on Earth Stat Adjustment will adjust past each boss fight.
|
||
|
var() StatAdjustments ZedAdjustmentIncrement;
|
||
|
|
||
|
// The probability that the wave will be an outbreak
|
||
|
var() array<float> OutbreakPctChances;
|
||
|
|
||
|
// The probability that the wave will be a special wave.
|
||
|
var() array<float> SpecialWavePctChance;
|
||
|
|
||
|
// If we're in a special wave, then what is the probability of a certain zed type being chosen
|
||
|
var() array<SpecialWaveDifficultyInfo> DifficultySpecialWaveTypes;
|
||
|
|
||
|
// If a Zed Difficulty Setting needs to be overriden.
|
||
|
var() array<DifficultyOverride> ZedDiffOverride;
|
||
|
|
||
|
structdefaultproperties
|
||
|
{
|
||
|
BaseUpgradeZedPctChance=.01f,
|
||
|
IncreaseUpgradeZedPctChance=.01f,
|
||
|
UpgradeZedPctChance=0.f,
|
||
|
|
||
|
BaseFullUpgradeZedPctChance=0.001f,
|
||
|
IncreaseFullUpgradeZedPctChance=0.001f,
|
||
|
FullUpgradeZedPctChance=0.f
|
||
|
}
|
||
|
};
|
||
|
|
||
|
var DifficultyScaling CurrentDifficultyScaling;
|
||
|
var() array<DifficultyScaling> DifficultyScalings;
|
||
|
|
||
|
function IncrementHoePlus()
|
||
|
{
|
||
|
local int DifficultyIndex;
|
||
|
DifficultyIndex = CurrentDifficultyScaling.CurrentDifficultyIndex;
|
||
|
|
||
|
if (DifficultyIndex < 0 || DifficultyIndex >= CurrentDifficultyScaling.Difficulties.length)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
AdjustDifficulties(DifficultyIndex);
|
||
|
AdjustZedStats(DifficultyIndex);
|
||
|
|
||
|
SetDifficultySettings(CurrentDifficultyScaling.CurrentDifficultyIndex);
|
||
|
}
|
||
|
|
||
|
function AdjustDifficulties(int DifficultyIndex)
|
||
|
{
|
||
|
if (DifficultyIndex < 0 || DifficultyIndex >= CurrentDifficultyScaling.Difficulties.length)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].TraderTime += CurrentDifficultyScaling.DifficultyIncrement.TraderTime;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].GlobalHealthMod += CurrentDifficultyScaling.DifficultyIncrement.GlobalHealthMod;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].MovementSpeedMod += CurrentDifficultyScaling.DifficultyIncrement.MovementSpeedMod;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].WaveCountMod += CurrentDifficultyScaling.DifficultyIncrement.WaveCountMod;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].DoshKillMod += CurrentDifficultyScaling.DifficultyIncrement.DoshKillMod;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].StartingDosh += CurrentDifficultyScaling.DifficultyIncrement.StartingDosh;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].RespawnDosh += CurrentDifficultyScaling.DifficultyIncrement.RespawnDosh;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].AmmoPickupsMod += CurrentDifficultyScaling.DifficultyIncrement.AmmoPickupsMod;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].ItemPickupsMod += CurrentDifficultyScaling.DifficultyIncrement.ItemPickupsMod;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].WeakAttackChance += CurrentDifficultyScaling.DifficultyIncrement.WeakAttackChance;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].MediumAttackChance += CurrentDifficultyScaling.DifficultyIncrement.MediumAttackChance;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].HardAttackChance += CurrentDifficultyScaling.DifficultyIncrement.HardAttackChance;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].SelfInflictedDamageMod += CurrentDifficultyScaling.DifficultyIncrement.SelfInflictedDamageMod;
|
||
|
CurrentDifficultyScaling.Difficulties[DifficultyIndex].SpawnRateModifier += CurrentDifficultyScaling.DifficultyIncrement.SpawnRateModifier;
|
||
|
}
|
||
|
|
||
|
function AdjustZedStats(int DifficultyIndex)
|
||
|
{
|
||
|
local int i;
|
||
|
|
||
|
if (DifficultyIndex < 0 || DifficultyIndex >= CurrentDifficultyScaling.ZedAdjustmentsByDifficulty.length)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < CurrentDifficultyScaling.ZedAdjustmentsByDifficulty[DifficultyIndex].ZedsToAdjust.length; i++)
|
||
|
{
|
||
|
CurrentDifficultyScaling.ZedAdjustmentsByDifficulty[DifficultyIndex].ZedsToAdjust[i].HealthScale += CurrentDifficultyScaling.ZedAdjustmentIncrement.HealthScale;
|
||
|
CurrentDifficultyScaling.ZedAdjustmentsByDifficulty[DifficultyIndex].ZedsToAdjust[i].HeadHealthScale += CurrentDifficultyScaling.ZedAdjustmentIncrement.HeadHealthScale;
|
||
|
CurrentDifficultyScaling.ZedAdjustmentsByDifficulty[DifficultyIndex].ZedsToAdjust[i].ShieldScale += CurrentDifficultyScaling.ZedAdjustmentIncrement.ShieldScale;
|
||
|
CurrentDifficultyScaling.ZedAdjustmentsByDifficulty[DifficultyIndex].ZedsToAdjust[i].DamageDealtScale += CurrentDifficultyScaling.ZedAdjustmentIncrement.DamageDealtScale;
|
||
|
CurrentDifficultyScaling.ZedAdjustmentsByDifficulty[DifficultyIndex].ZedsToAdjust[i].DamageTakenScale += CurrentDifficultyScaling.ZedAdjustmentIncrement.DamageTakenScale;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function IncrementDifficulty()
|
||
|
{
|
||
|
CurrentDifficultyScaling.CurrentDifficultyIndex = Clamp(CurrentDifficultyScaling.CurrentDifficultyIndex + 1, 0, CurrentDifficultyScaling.Difficulties.length - 1);
|
||
|
`log("Incrementing Difficulty Index to" @ CurrentDifficultyScaling.CurrentDifficultyIndex);
|
||
|
SetDifficultySettings(CurrentDifficultyScaling.CurrentDifficultyIndex);
|
||
|
}
|
||
|
|
||
|
function SetDifficultySettings(float GameDifficulty)
|
||
|
{
|
||
|
local int DiffSettingIndex;
|
||
|
|
||
|
if(CurrentDifficultyScaling.Difficulties.length > 0)
|
||
|
{
|
||
|
DiffSettingIndex = Clamp(GameDifficulty, 0, CurrentDifficultyScaling.Difficulties.length - 1);
|
||
|
`log("Setting Difficulty Settings to" @ DiffSettingIndex);
|
||
|
CurrentSettings = CurrentDifficultyScaling.Difficulties[DiffSettingIndex];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function SetDifficultyScaling(float StartingGameDifficulty)
|
||
|
{
|
||
|
local int DiffScalingIndex;
|
||
|
|
||
|
if(DifficultyScalings.length > 0)
|
||
|
{
|
||
|
DiffScalingIndex = Min(StartingGameDifficulty, DifficultyScalings.length - 1);
|
||
|
`log("Setting Difficulty Scalings to" @ DiffScalingIndex);
|
||
|
CurrentDifficultyScaling = DifficultyScalings[DiffScalingIndex];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function float GetZedUpgradePctChance()
|
||
|
{
|
||
|
return CurrentDifficultyScaling.UpgradeZedPctChance;
|
||
|
}
|
||
|
|
||
|
function float GetZedFullUpgradePctChance()
|
||
|
{
|
||
|
return CurrentDifficultyScaling.FullUpgradeZedPctChance;
|
||
|
}
|
||
|
|
||
|
function IncreaseZedUpgradePct()
|
||
|
{
|
||
|
CurrentDifficultyScaling.UpgradeZedPctChance = FClamp(CurrentDifficultyScaling.UpgradeZedPctChance + CurrentDifficultyScaling.IncreaseUpgradeZedPctChance, 0.f, 1.f);
|
||
|
}
|
||
|
|
||
|
function IncreaseZedFullUpgradePct()
|
||
|
{
|
||
|
CurrentDifficultyScaling.FullUpgradeZedPctChance = FClamp(CurrentDifficultyScaling.FullUpgradeZedPctChance + CurrentDifficultyScaling.IncreaseFullUpgradeZedPctChance, 0.f, 1.f);
|
||
|
}
|
||
|
|
||
|
function SetZedUpgradeToBase()
|
||
|
{
|
||
|
CurrentDifficultyScaling.UpgradeZedPctChance = CurrentDifficultyScaling.BaseUpgradeZedPctChance;
|
||
|
}
|
||
|
|
||
|
function SetZedFullUpgradeToBase()
|
||
|
{
|
||
|
CurrentDifficultyScaling.FullUpgradeZedPctChance = CurrentDifficultyScaling.BaseFullUpgradeZedPctChance;
|
||
|
}
|
||
|
|
||
|
function bool ShouldStartHoePlus()
|
||
|
{
|
||
|
return CurrentDifficultyScaling.CurrentDifficultyIndex + 1 >= CurrentDifficultyScaling.Difficulties.length - 1;
|
||
|
}
|
||
|
|
||
|
function array<StatAdjustments> GetZedsToAdjust()
|
||
|
{
|
||
|
return CurrentDifficultyScaling.ZedAdjustmentsByDifficulty[CurrentDifficultyScaling.CurrentDifficultyIndex].ZedsToAdjust;
|
||
|
}
|
||
|
|
||
|
function array<ZedDifficultyOverride> GetZedsOverride()
|
||
|
{
|
||
|
return CurrentDifficultyScaling.ZedDiffOverride[CurrentDifficultyScaling.CurrentDifficultyIndex].ZedsOverride;
|
||
|
}
|
||
|
|
||
|
function float GetOutbreakPctChance()
|
||
|
{
|
||
|
if(CurrentDifficultyScaling.OutbreakPctChances.length > 0)
|
||
|
{
|
||
|
return CurrentDifficultyScaling.OutbreakPctChances[Min(CurrentDifficultyScaling.CurrentDifficultyIndex, CurrentDifficultyScaling.OutbreakPctChances.length - 1)];
|
||
|
}
|
||
|
return 0.f;
|
||
|
}
|
||
|
|
||
|
function float GetSpeicalWavePctChance()
|
||
|
{
|
||
|
if(CurrentDifficultyScaling.SpecialWavePctChance.length > 0)
|
||
|
{
|
||
|
return CurrentDifficultyScaling.SpecialWavePctChance[Min(CurrentDifficultyScaling.CurrentDifficultyIndex, CurrentDifficultyScaling.SpecialWavePctChance.length - 1)];
|
||
|
}
|
||
|
return 0.f;
|
||
|
}
|
||
|
|
||
|
function EAIType GetSpecialWaveType()
|
||
|
{
|
||
|
local array<SpecialWaveInfo> SpecialWaves;
|
||
|
local float RandF;
|
||
|
local float TotalProb;
|
||
|
local SpecialWaveInfo It;
|
||
|
|
||
|
SpecialWaves = CurrentDifficultyScaling.DifficultySpecialWaveTypes[CurrentDifficultyScaling.CurrentDifficultyIndex].SpecialWaveInfos;
|
||
|
RandF = FRand();
|
||
|
|
||
|
if (SpecialWaves.length == 0)
|
||
|
{
|
||
|
return AT_Clot;
|
||
|
}
|
||
|
|
||
|
foreach SpecialWaves(It)
|
||
|
{
|
||
|
TotalProb += It.PctChance;
|
||
|
if (It.PctChance > 0 && RandF < TotalProb)
|
||
|
{
|
||
|
return It.ZedType;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return SpecialWaves[RandRange(0, SpecialWaves.length - 1)].ZedType;
|
||
|
}
|
||
|
|
||
|
function bool GetSpecialWaveModifiers(EAIType AIType, out float WaveCountMod, out float SpawnRateMod)
|
||
|
{
|
||
|
local array<SpecialWaveInfo> SpecialWaves;
|
||
|
local SpecialWaveInfo It;
|
||
|
|
||
|
SpecialWaves = CurrentDifficultyScaling.DifficultySpecialWaveTypes[CurrentDifficultyScaling.CurrentDifficultyIndex].SpecialWaveInfos;
|
||
|
|
||
|
WaveCountMod = 1.f;
|
||
|
SpawnRateMod = 1.f;
|
||
|
|
||
|
foreach SpecialWaves(It)
|
||
|
{
|
||
|
if (It.ZedType == AIType)
|
||
|
{
|
||
|
WaveCountMod = It.WaveScale;
|
||
|
SpawnRateMod = 1.f / It.SpawnRateMultiplier;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
function float GetSpecialWaveScale(EAIType AIType)
|
||
|
{
|
||
|
local array<SpecialWaveInfo> SpecialWaves;
|
||
|
local SpecialWaveInfo It;
|
||
|
|
||
|
SpecialWaves = CurrentDifficultyScaling.DifficultySpecialWaveTypes[CurrentDifficultyScaling.CurrentDifficultyIndex].SpecialWaveInfos;
|
||
|
|
||
|
`log(self @ "-" @ GetFuncName() @ "- AIType:" @ AIType);
|
||
|
|
||
|
foreach SpecialWaves(It)
|
||
|
{
|
||
|
`log(self @ "-" @ GetFuncName() @ "- It.ZedType:" @ It.ZedType);
|
||
|
if (It.ZedType == AIType)
|
||
|
{
|
||
|
`log(self @ "-" @ GetFuncName() @ "- Wave Scale:" @ It.WaveScale);
|
||
|
return It.WaveScale;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return 1.f;
|
||
|
}
|
||
|
|
||
|
function float GetSpecialWaveSpawnRateMod(EAIType AIType)
|
||
|
{
|
||
|
local array<SpecialWaveInfo> SpecialWaves;
|
||
|
local SpecialWaveInfo It;
|
||
|
|
||
|
SpecialWaves = CurrentDifficultyScaling.DifficultySpecialWaveTypes[CurrentDifficultyScaling.CurrentDifficultyIndex].SpecialWaveInfos;
|
||
|
|
||
|
foreach SpecialWaves(It)
|
||
|
{
|
||
|
if (It.ZedType == AIType)
|
||
|
{
|
||
|
return 1.f / It.SpawnRateMultiplier;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return 1.f;
|
||
|
}
|
||
|
|
||
|
function float GetSpecialWaveSpawnTimeModMin(EAIType AIType)
|
||
|
{
|
||
|
local array<SpecialWaveInfo> SpecialWaves;
|
||
|
local SpecialWaveInfo It;
|
||
|
|
||
|
SpecialWaves = CurrentDifficultyScaling.DifficultySpecialWaveTypes[CurrentDifficultyScaling.CurrentDifficultyIndex].SpecialWaveInfos;
|
||
|
|
||
|
foreach SpecialWaves(It)
|
||
|
{
|
||
|
if (It.ZedType == AIType)
|
||
|
{
|
||
|
return It.NextSpawnTimeModMin;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return 0.f;
|
||
|
}
|
||
|
|
||
|
function float GetAIDamageModifier(KFPawn_Monster P, float GameDifficulty, bool bSoloPlay)
|
||
|
{
|
||
|
local float PerZedDamageMod, SoloPlayDamageMod;
|
||
|
local array<ZedDifficultyOverride> ZedsToAdjust;
|
||
|
local ZedDifficultyOverride ZedDifficulty;
|
||
|
local bool bFoundOverride;
|
||
|
|
||
|
// default if no InMonsterInfo
|
||
|
PerZedDamageMod = 1.0;
|
||
|
SoloPlayDamageMod = 1.0;
|
||
|
bFoundOverride = false;
|
||
|
|
||
|
ZedsToAdjust = GetZedsOverride();
|
||
|
|
||
|
foreach ZedsToAdjust(ZedDifficulty)
|
||
|
{
|
||
|
if (ZedDifficulty.ClassToAdjust != P.class)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
PerZedDamageMod = ZedDifficulty.DamageMod;
|
||
|
if (bSoloPlay)
|
||
|
{
|
||
|
SoloPlayDamageMod = ZedDifficulty.SoloDamageMod;
|
||
|
}
|
||
|
bFoundOverride = true;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (bFoundOverride)
|
||
|
{
|
||
|
return PerZedDamageMod * SoloPlayDamageMod;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return super.GetAIDamageModifier(P, Clamp(GetCurrentDifficultyIndex(), 0, 3), bSoloPlay);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function GetAIHealthModifier(KFPawn_Monster P, float GameDifficulty, byte NumLivingPlayers, out float HealthMod, out float HeadHealthMod, optional bool bApplyDifficultyScaling = true)
|
||
|
{
|
||
|
local array<StatAdjustments> ZedsToAdjust;
|
||
|
local StatAdjustments ZedAdjustment;
|
||
|
|
||
|
// Clamp Difficulty Index to normal difficulty range in case we're in Hell on Earth+.
|
||
|
super.GetAIHealthModifier(P, Clamp(GetCurrentDifficultyIndex(), 0, 3), NumLivingPlayers, HealthMod, HeadHealthMod, bApplyDifficultyScaling);
|
||
|
|
||
|
ZedsToAdjust = GetZedsToAdjust();
|
||
|
|
||
|
foreach ZedsToAdjust(ZedAdjustment)
|
||
|
{
|
||
|
if (ZedAdjustment.ClassToAdjust == P.class)
|
||
|
{
|
||
|
HealthMod *= ZedAdjustment.HealthScale;
|
||
|
HeadHealthMod *= ZedAdjustment.HeadHealthScale;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function float GetCharHealthModDifficulty(KFPawn_Monster P, float GameDifficulty)
|
||
|
{
|
||
|
local array<ZedDifficultyOverride> ZedsToAdjust;
|
||
|
local ZedDifficultyOverride ZedDifficulty;
|
||
|
|
||
|
ZedsToAdjust = GetZedsOverride();
|
||
|
|
||
|
foreach ZedsToAdjust(ZedDifficulty)
|
||
|
{
|
||
|
if (ZedDifficulty.ClassToAdjust == P.class)
|
||
|
{
|
||
|
return ZedDifficulty.HealthMod;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Clamp Difficulty Index to normal difficulty range in case we're in Hell on Earth+.
|
||
|
return super.GetCharHealthModDifficulty(P, Clamp(GetCurrentDifficultyIndex(), 0, 3));
|
||
|
}
|
||
|
|
||
|
function float GetCharHeadHealthModDifficulty(KFPawn_Monster P, float GameDifficulty)
|
||
|
{
|
||
|
// Clamp Difficulty Index to normal difficulty range in case we're in Hell on Earth+.
|
||
|
return super.GetCharHeadHealthModDifficulty(P, Clamp(GetCurrentDifficultyIndex(), 0, 3));
|
||
|
}
|
||
|
|
||
|
function float GetCharSprintChanceByDifficulty(KFPawn_Monster P, float GameDifficulty)
|
||
|
{
|
||
|
local KFGameInfo_Endless KFGI;
|
||
|
|
||
|
KFGI = KFGameInfo_Endless(P.WorldInfo.Game);
|
||
|
if (KFGI != none && KFGI.bUseSpecialWave && ShouldSpawnEnraged(KFGI.SpecialWaveType))
|
||
|
{
|
||
|
return 1.f;
|
||
|
}
|
||
|
|
||
|
// Clamp Difficulty Index to normal difficulty range in case we're in Hell on Earth+.
|
||
|
return super.GetCharSprintChanceByDifficulty(P, Clamp(GetCurrentDifficultyIndex(), 0, 3));
|
||
|
}
|
||
|
|
||
|
function float GetCharSprintWhenDamagedChanceByDifficulty(KFPawn_Monster P, float GameDifficulty)
|
||
|
{
|
||
|
local KFGameInfo_Endless KFGI;
|
||
|
|
||
|
KFGI = KFGameInfo_Endless(P.WorldInfo.Game);
|
||
|
if (KFGI != none && KFGI.bUseSpecialWave && ShouldSpawnEnraged(KFGI.SpecialWaveType))
|
||
|
{
|
||
|
return 1.f;
|
||
|
}
|
||
|
|
||
|
// Clamp Difficulty Index to normal difficulty range in case we're in Hell on Earth+.
|
||
|
return super.GetCharSprintWhenDamagedChanceByDifficulty(P, Clamp(GetCurrentDifficultyIndex(), 0, 3));
|
||
|
}
|
||
|
|
||
|
function int GetCurrentDifficultyIndex()
|
||
|
{
|
||
|
return CurrentDifficultyScaling.CurrentDifficultyIndex;
|
||
|
}
|
||
|
|
||
|
function bool ShouldSpawnEnraged(EAIType AIType)
|
||
|
{
|
||
|
local array<SpecialWaveInfo> CurrentSpecialWave;
|
||
|
local SpecialWaveInfo CurrentWaveInfo;
|
||
|
|
||
|
CurrentSpecialWave = CurrentDifficultyScaling.DifficultySpecialWaveTypes[CurrentDifficultyScaling.CurrentDifficultyIndex].SpecialWaveInfos;
|
||
|
foreach CurrentSpecialWave(CurrentWaveInfo)
|
||
|
{
|
||
|
if (CurrentWaveInfo.ZedType == AIType)
|
||
|
{
|
||
|
return CurrentWaveInfo.bSpawnEnraged;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
//NORMAL START----------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
|
DifficultyScalings(0)={(
|
||
|
// Normal
|
||
|
Difficulties[0]={(
|
||
|
TraderTime = 75, //75
|
||
|
SpawnRateModifier = 0.8,
|
||
|
MovementSpeedMod = 0.90000,
|
||
|
WaveCountMod = 0.750000, //0.85
|
||
|
DoshKillMod = 1.10000, //1.2
|
||
|
StartingDosh = 300,
|
||
|
AmmoPickupsMod = 0.400000,
|
||
|
ItemPickupsMod = 0.450000,
|
||
|
SelfInflictedDamageMod = 0.100000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hard
|
||
|
Difficulties[1]={(
|
||
|
TraderTime = 75, //75
|
||
|
RespawnDosh = 300,
|
||
|
SpawnRateModifier = 0.8,
|
||
|
MovementSpeedMod = 0.95,
|
||
|
WaveCountMod = 0.80000, //0.85
|
||
|
DoshKillMod = 1.0, //1.0 //0.8
|
||
|
AmmoPickupsMod = 0.300000,
|
||
|
ItemPickupsMod = 0.350000,
|
||
|
SelfInflictedDamageMod = 0.100000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Suicidal
|
||
|
Difficulties[2]={(
|
||
|
TraderTime = 75, //75
|
||
|
WaveCountMod = 0.9000, //0.95
|
||
|
SpawnRateModifier = 0.7, //1.0
|
||
|
MovementSpeedMod = 0.95, //1.0
|
||
|
DoshKillMod = 1.00000, //0.9 //0.7
|
||
|
AmmoPickupsMod = 0.40000, //0.25
|
||
|
ItemPickupsMod = 0.250000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 0.500000,
|
||
|
SelfInflictedDamageMod = 0.100000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth
|
||
|
Difficulties[3]={(
|
||
|
TraderTime = 75, //75
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.68, //1.0
|
||
|
WaveCountMod = 0.950000, //1.0
|
||
|
DoshKillMod = 1.00000, //0.8 0.6
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.10000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth Plus
|
||
|
Difficulties[4]={(
|
||
|
TraderTime = 75, //75
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.68, //1.0
|
||
|
WaveCountMod = 1.000000, //1.7
|
||
|
DoshKillMod = 1.00000, //0.7 0.5
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.10000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
|
||
|
DifficultyIncrement={(
|
||
|
TraderTime = 0,
|
||
|
GlobalHealthMod = 0.0,
|
||
|
MovementSpeedMod = 0.0,
|
||
|
WaveCountMod = 0.1, //0.1
|
||
|
SpawnRateModifier = -0.3,
|
||
|
DoshKillMod = -0.01,
|
||
|
StartingDosh = 0,
|
||
|
RespawnDosh = 0,
|
||
|
AmmoPickupsMod = 0.2, //this will need to go to other diff
|
||
|
ItemPickupsMod = 0.2, // this will need to go to other diff
|
||
|
WeakAttackChance = 0.0,
|
||
|
MediumAttackChance = 0.0,
|
||
|
HardAttackChance = 0.0,
|
||
|
SelfInflictedDamageMod = 0.0,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
|
||
|
// Normal
|
||
|
ZedAdjustmentsByDifficulty[0] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.65,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.45,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.55,DamageDealtScale = 0.75,DoshGiven = 250),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.62,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 0.5,DamageDealtScale = 0.85,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.42,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 0.42,DamageDealtScale = 0.75,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Hard
|
||
|
ZedAdjustmentsByDifficulty[1] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.9,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.85,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.75,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.85,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 0.85,DamageDealtScale = 0.85,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.84,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 0.84,DamageDealtScale = 0.85,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Suicidal
|
||
|
ZedAdjustmentsByDifficulty[2] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 1.0,DamageDealtScale = 0.85,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 1.0,DamageDealtScale = 0.85,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell On Earth
|
||
|
ZedAdjustmentsByDifficulty[3] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell On Earth Plus Base
|
||
|
ZedAdjustmentsByDifficulty[4] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000)
|
||
|
)}
|
||
|
)},
|
||
|
|
||
|
ZedAdjustmentIncrement = {(
|
||
|
HealthScale=0.0,
|
||
|
DamageDealtScale=.01,
|
||
|
DamageTakenScale=0.0
|
||
|
)},
|
||
|
|
||
|
// Normal
|
||
|
ZedDiffOverride[0]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=0.25f,SoloDamageMod=0.3),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.3),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=0.75f,DamageMod=0.35f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=0.85f,DamageMod=0.425f,SoloDamageMod=0.425),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=0.75f,DamageMod=0.31f,SoloDamageMod=0.31),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=0.5f,DamageMod=0.31f,SoloDamageMod=0.31),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.71f,DamageMod=0.54f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=0.75f,DamageMod=0.67f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=0.7f,DamageMod=0.6f,SoloDamageMod=0.37),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=0.63f,DamageMod=0.51f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.65f,DamageMod=0.7f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=0.35f,DamageMod=0.2f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hard
|
||
|
ZedDiffOverride[1]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=0.25f,SoloDamageMod=0.3),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.3),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=0.75f,DamageMod=0.35f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=0.85f,DamageMod=0.425f,SoloDamageMod=0.425),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=0.75f,DamageMod=0.31f,SoloDamageMod=0.31),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=0.5f,DamageMod=0.31f,SoloDamageMod=0.31),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.71f,DamageMod=0.54f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=0.75f,DamageMod=0.67f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=0.7f,DamageMod=0.6f,SoloDamageMod=0.37),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=0.63f,DamageMod=0.51f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.65f,DamageMod=0.7f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=0.35f,DamageMod=0.2f)
|
||
|
)}
|
||
|
)},
|
||
|
// Suicidal
|
||
|
ZedDiffOverride[2]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=0.25f,SoloDamageMod=0.3),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.3),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=0.75f,DamageMod=0.35f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=0.85f,DamageMod=0.425f,SoloDamageMod=0.425),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=0.75f,DamageMod=0.31f,SoloDamageMod=0.31),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=0.5f,DamageMod=0.31f,SoloDamageMod=0.31),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.71f,DamageMod=0.54f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=0.75f,DamageMod=0.67f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=0.7f,DamageMod=0.6f,SoloDamageMod=0.37),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=0.63f,DamageMod=0.51f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.65f,DamageMod=0.7f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=0.35f,DamageMod=0.2f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell on Earth
|
||
|
ZedDiffOverride[3]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=0.25f,SoloDamageMod=0.3),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.3),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=0.75f,DamageMod=0.35f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=0.85f,DamageMod=0.425f,SoloDamageMod=0.425),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=0.75f,DamageMod=0.31f,SoloDamageMod=0.31),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=0.5f,DamageMod=0.31f,SoloDamageMod=0.31),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.71f,DamageMod=0.54f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=0.75f,DamageMod=0.67f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=0.7f,DamageMod=0.6f,SoloDamageMod=0.37),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=0.63f,DamageMod=0.51f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.65f,DamageMod=0.7f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=0.35f,DamageMod=0.2f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell on Earth Plus
|
||
|
ZedDiffOverride[4]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=0.25f,SoloDamageMod=0.3),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=0.75f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=0.75f,DamageMod=0.4f,SoloDamageMod=0.3),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=0.75f,DamageMod=0.35f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=0.85f,DamageMod=0.425f,SoloDamageMod=0.425),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=0.75f,DamageMod=0.31f,SoloDamageMod=0.31),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=0.5f,DamageMod=0.31f,SoloDamageMod=0.31),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.71f,DamageMod=0.54f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=0.75f,DamageMod=0.67f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=0.7f,DamageMod=0.6f,SoloDamageMod=0.37),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=0.63f,DamageMod=0.51f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.65f,DamageMod=0.7f,SoloDamageMod=0.35),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=0.35f,DamageMod=0.2f)
|
||
|
)}
|
||
|
)},
|
||
|
|
||
|
// Normal
|
||
|
OutbreakPctChances[0]=0.0,
|
||
|
// Hard
|
||
|
OutbreakPctChances[1]=0.2, //0.1
|
||
|
// Suicidal
|
||
|
OutbreakPctChances[2]=0.3, //0.2
|
||
|
// Hell on Earth
|
||
|
OutbreakPctChances[3]=0.4, //0.25
|
||
|
// Hell on Earth Plus
|
||
|
OutbreakPctChances[4]=0.5, //0.3
|
||
|
|
||
|
// Normal
|
||
|
SpecialWavePctChance[0]=0.1, //
|
||
|
// Hard
|
||
|
SpecialWavePctChance[1]=0.25, //0.1
|
||
|
// Suicidal
|
||
|
SpecialWavePctChance[2]=0.35, //0.2
|
||
|
// Hell on Earth
|
||
|
SpecialWavePctChance[3]=0.45, //0.025
|
||
|
// Hell on Earth Plus
|
||
|
SpecialWavePctChance[4]=0.5, //0.3
|
||
|
|
||
|
// Normal
|
||
|
DifficultySpecialWaveTypes[0]={(
|
||
|
SpecialWaveInfos[0]=(ZedType=AT_Clot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[2]=(ZedType=AT_Crawler, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[3]=(ZedType=AT_Stalker, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=3.f),
|
||
|
SpecialWaveInfos[4]=(ZedType=AT_Siren, PctChance=0.0, WaveScale=0.5f, SpawnRateMultiplier=2.f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.0, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f),
|
||
|
SpecialWaveInfos[7]=(ZedType=AT_AlphaClot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.0, WaveScale=0.75f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.0, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[10]=(ZedType=AT_FleshPound, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hard
|
||
|
DifficultySpecialWaveTypes[1]={(
|
||
|
SpecialWaveInfos[7]=(ZedType=AT_AlphaClot, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.2, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[2]=(ZedType=AT_Crawler, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[3]=(ZedType=AT_Stalker, PctChance=0.2, WaveScale=1.f, SpawnRateMultiplier=3.f)
|
||
|
)},
|
||
|
// Suicidal
|
||
|
DifficultySpecialWaveTypes[2]={(
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.17, WaveScale=0.75f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.17, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.17, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[4]=(ZedType=AT_Siren, PctChance=0.17, WaveScale=0.5f, SpawnRateMultiplier=2.f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.17, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.17, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hell on Earth
|
||
|
DifficultySpecialWaveTypes[3]={(
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.25, WaveScale=0.75f, SpawnRateMultiplier=1.5f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.25, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.25, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.25, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hell on Earth Plus
|
||
|
DifficultySpecialWaveTypes[4]={(
|
||
|
SpecialWaveInfos[10]=(ZedType=AT_FleshPound, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.15f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=1.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)}
|
||
|
)}
|
||
|
|
||
|
// HARD START ----------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
|
DifficultyScalings(1)={(
|
||
|
// Hard
|
||
|
Difficulties[0]={(
|
||
|
TraderTime = 60,
|
||
|
RespawnDosh = 300,
|
||
|
SpawnRateModifier = 0.8,
|
||
|
MovementSpeedMod = 0.95,
|
||
|
WaveCountMod = 0.750000, //0.85
|
||
|
DoshKillMod = 1.1, //1.0 //0.8
|
||
|
AmmoPickupsMod = 0.300000,
|
||
|
ItemPickupsMod = 0.350000,
|
||
|
SelfInflictedDamageMod = 0.200000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Suicidal
|
||
|
Difficulties[1]={(
|
||
|
TraderTime = 60,
|
||
|
WaveCountMod = 0.8000, //0.95
|
||
|
SpawnRateModifier = 0.7, //1.0
|
||
|
MovementSpeedMod = 0.95, //1.0
|
||
|
DoshKillMod = 1.00000, //0.9 //0.7
|
||
|
AmmoPickupsMod = 0.40000, //0.25
|
||
|
ItemPickupsMod = 0.250000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 0.500000,
|
||
|
SelfInflictedDamageMod = 0.200000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth
|
||
|
Difficulties[2]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.68, //1.0
|
||
|
WaveCountMod = 0.850000, //1.0
|
||
|
DoshKillMod = 1.00000, //0.8 0.6
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.20000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth +
|
||
|
Difficulties[3]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.65, //1.0
|
||
|
WaveCountMod = 0.900000, //1.7
|
||
|
DoshKillMod = 1.000000, //0.7 0.5
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.20000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth ++
|
||
|
Difficulties[4]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.6, //1.0
|
||
|
WaveCountMod = 0.950000, //1.7
|
||
|
DoshKillMod = 1.000000, //0.7 0.5
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.20000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
|
||
|
DifficultyIncrement={(
|
||
|
TraderTime = 0,
|
||
|
GlobalHealthMod = 0.0,
|
||
|
MovementSpeedMod = 0.0,
|
||
|
WaveCountMod = 0.1, //0.1
|
||
|
SpawnRateModifier = -0.3,
|
||
|
DoshKillMod = -0.01,
|
||
|
StartingDosh = 0,
|
||
|
RespawnDosh = 0,
|
||
|
AmmoPickupsMod = 0.2, //this will need to go to other diff
|
||
|
ItemPickupsMod = 0.2, // this will need to go to other diff
|
||
|
WeakAttackChance = 0.0,
|
||
|
MediumAttackChance = 0.0,
|
||
|
HardAttackChance = 0.0,
|
||
|
SelfInflictedDamageMod = 0.0,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
|
||
|
)},
|
||
|
|
||
|
// Normal
|
||
|
ZedAdjustmentsByDifficulty[0] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.65,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.45,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.55,DamageDealtScale = 0.75,DoshGiven = 250),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.62,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 0.5,DamageDealtScale = 0.85,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.42,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 0.42,DamageDealtScale = 0.75,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Hard
|
||
|
ZedAdjustmentsByDifficulty[1] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.9,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.85,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.75,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.85,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 0.85,DamageDealtScale = 0.85,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.84,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 0.84,DamageDealtScale = 0.85,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Suicidal
|
||
|
ZedAdjustmentsByDifficulty[2] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 1.0,DamageDealtScale = 0.85,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 1.0,DamageDealtScale = 0.85,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell On Earth
|
||
|
ZedAdjustmentsByDifficulty[3] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell On Earth Plus Base
|
||
|
ZedAdjustmentsByDifficulty[4] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000)
|
||
|
)}
|
||
|
)},
|
||
|
|
||
|
ZedAdjustmentIncrement = {(
|
||
|
HealthScale=0.0,
|
||
|
DamageDealtScale=.01,
|
||
|
DamageTakenScale=0.0
|
||
|
)},
|
||
|
|
||
|
// Normal
|
||
|
ZedDiffOverride[0]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=0.85f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.8),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.8),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.f,DamageMod=0.7f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.f,DamageMod=0.65f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=0.75f,DamageMod=0.65f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.82f,DamageMod=0.73f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.f,DamageMod=0.81f,SoloDamageMod=0.42),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=0.9f,DamageMod=0.75f,SoloDamageMod=0.45),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=0.83f,DamageMod=0.75f,SoloDamageMod=0.5,SoloDamageMod=0.42),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.8f,DamageMod=0.85f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=0.95f,DamageMod=0.75f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hard
|
||
|
ZedDiffOverride[1]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=0.85f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.8),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.8),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.f,DamageMod=0.7f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.f,DamageMod=0.65f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=0.75f,DamageMod=0.65f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.82f,DamageMod=0.73f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.f,DamageMod=0.81f,SoloDamageMod=0.42),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=0.9f,DamageMod=0.75f,SoloDamageMod=0.45),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=0.83f,DamageMod=0.75f,SoloDamageMod=0.5,SoloDamageMod=0.42),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.8f,DamageMod=0.85f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=0.95f,DamageMod=0.75f)
|
||
|
)}
|
||
|
)},
|
||
|
// Suicidal
|
||
|
ZedDiffOverride[2]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=0.85f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.8),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.8),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.f,DamageMod=0.7f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.f,DamageMod=0.65f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=0.75f,DamageMod=0.65f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.82f,DamageMod=0.73f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.f,DamageMod=0.81f,SoloDamageMod=0.42),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=0.9f,DamageMod=0.75f,SoloDamageMod=0.45),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=0.83f,DamageMod=0.75f,SoloDamageMod=0.5,SoloDamageMod=0.42),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.8f,DamageMod=0.85f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=0.95f,DamageMod=0.75f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell on Earth
|
||
|
ZedDiffOverride[3]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=0.85f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.8),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.8),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.f,DamageMod=0.7f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.f,DamageMod=0.65f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=0.75f,DamageMod=0.65f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.82f,DamageMod=0.73f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.f,DamageMod=0.81f,SoloDamageMod=0.42),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=0.9f,DamageMod=0.75f,SoloDamageMod=0.45),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=0.83f,DamageMod=0.75f,SoloDamageMod=0.5,SoloDamageMod=0.42),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.8f,DamageMod=0.85f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=0.95f,DamageMod=0.75f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell on Earth Plus
|
||
|
ZedDiffOverride[4]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=0.85f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=0.75f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.8),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.8),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.f,DamageMod=0.75f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.f,DamageMod=0.7f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.f,DamageMod=0.65f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=0.75f,DamageMod=0.65f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.82f,DamageMod=0.73f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.f,DamageMod=0.81f,SoloDamageMod=0.42),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=0.9f,DamageMod=0.75f,SoloDamageMod=0.45),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=0.83f,DamageMod=0.75f,SoloDamageMod=0.5,SoloDamageMod=0.42),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.8f,DamageMod=0.85f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=0.95f,DamageMod=0.75f)
|
||
|
)}
|
||
|
)},
|
||
|
|
||
|
// Normal
|
||
|
OutbreakPctChances[0]=0.0,
|
||
|
// Hard
|
||
|
OutbreakPctChances[1]=0.2, //0.1
|
||
|
// Suicidal
|
||
|
OutbreakPctChances[2]=0.3, //0.2
|
||
|
// Hell on Earth
|
||
|
OutbreakPctChances[3]=0.4, //0.25
|
||
|
// Hell on Earth Plus
|
||
|
OutbreakPctChances[4]=0.5, //0.3
|
||
|
|
||
|
// Normal
|
||
|
SpecialWavePctChance[0]=0.1, //
|
||
|
// Hard
|
||
|
SpecialWavePctChance[1]=0.25, //0.1
|
||
|
// Suicidal
|
||
|
SpecialWavePctChance[2]=0.35, //0.2
|
||
|
// Hell on Earth
|
||
|
SpecialWavePctChance[3]=0.45, //0.025
|
||
|
// Hell on Earth Plus
|
||
|
SpecialWavePctChance[4]=0.5, //0.3
|
||
|
|
||
|
// Normal
|
||
|
DifficultySpecialWaveTypes[0]={(
|
||
|
SpecialWaveInfos[0]=(ZedType=AT_Clot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[2]=(ZedType=AT_Crawler, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[3]=(ZedType=AT_Stalker, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=3.f),
|
||
|
SpecialWaveInfos[4]=(ZedType=AT_Siren, PctChance=0.0, WaveScale=0.5f, SpawnRateMultiplier=2.f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.0, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f),
|
||
|
SpecialWaveInfos[7]=(ZedType=AT_AlphaClot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.0, WaveScale=0.75f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.0, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[10]=(ZedType=AT_FleshPound, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hard
|
||
|
DifficultySpecialWaveTypes[1]={(
|
||
|
SpecialWaveInfos[7]=(ZedType=AT_AlphaClot, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.2, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[2]=(ZedType=AT_Crawler, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[3]=(ZedType=AT_Stalker, PctChance=0.2, WaveScale=1.f, SpawnRateMultiplier=3.f)
|
||
|
)},
|
||
|
// Suicidal
|
||
|
DifficultySpecialWaveTypes[2]={(
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.17, WaveScale=0.75f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.17, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.17, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[4]=(ZedType=AT_Siren, PctChance=0.17, WaveScale=0.5f, SpawnRateMultiplier=2.f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.17, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.17, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hell on Earth
|
||
|
DifficultySpecialWaveTypes[3]={(
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.25, WaveScale=0.75f, SpawnRateMultiplier=1.5f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.25, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.25, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.25, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hell on Earth Plus
|
||
|
DifficultySpecialWaveTypes[4]={(
|
||
|
SpecialWaveInfos[10]=(ZedType=AT_FleshPound, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.15f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=1.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)}
|
||
|
)}
|
||
|
|
||
|
// SUICIDAL START ----------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
|
DifficultyScalings(2)={(
|
||
|
// Sucidal
|
||
|
Difficulties[0]={(
|
||
|
TraderTime = 60,
|
||
|
WaveCountMod = 0.750000, //0.95 //0.9
|
||
|
SpawnRateModifier = 0.7, //1.0
|
||
|
MovementSpeedMod = 0.95, //1.0
|
||
|
DoshKillMod = 1.1, //0.9 //0.7 0.8
|
||
|
AmmoPickupsMod = 0.40000, //0.25
|
||
|
ItemPickupsMod = 0.250000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 0.500000,
|
||
|
SelfInflictedDamageMod = 0.200000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth
|
||
|
Difficulties[1]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.68, //1.0
|
||
|
WaveCountMod = 0.80000, //1.0 //0.95
|
||
|
DoshKillMod = 1.0, //0.8 0.6 //0.7
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.20000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth +
|
||
|
Difficulties[2]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.65, //1.0
|
||
|
WaveCountMod = 0.9000, //1.7 //1.0
|
||
|
DoshKillMod = 1.000000, //0.7 0.5 0.6
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.20000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth ++
|
||
|
Difficulties[3]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.6, //1.0
|
||
|
WaveCountMod = 0.950000, //1.7 //1.05
|
||
|
DoshKillMod = 1.000000, //0.7 0.5 0.5
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.20000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth +++
|
||
|
Difficulties[4]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.55, //1.0
|
||
|
WaveCountMod = 1.000000, //1.7 //1.1
|
||
|
DoshKillMod = 1.000000, //0.7 0.5 0.5
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.20000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
|
||
|
DifficultyIncrement={(
|
||
|
TraderTime = 0,
|
||
|
GlobalHealthMod = 0.0,
|
||
|
MovementSpeedMod = 0.0,
|
||
|
WaveCountMod = 0.1, //0.1
|
||
|
SpawnRateModifier = -0.3,
|
||
|
DoshKillMod = -0.01,
|
||
|
StartingDosh = 0,
|
||
|
RespawnDosh = 0,
|
||
|
AmmoPickupsMod = 0.2, //this will need to go to other diff
|
||
|
ItemPickupsMod = 0.2, // this will need to go to other diff
|
||
|
WeakAttackChance = 0.0,
|
||
|
MediumAttackChance = 0.0,
|
||
|
HardAttackChance = 0.0,
|
||
|
SelfInflictedDamageMod = 0.0,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
|
||
|
)},
|
||
|
|
||
|
// Normal
|
||
|
ZedAdjustmentsByDifficulty[0] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.65,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.45,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.55,DamageDealtScale = 0.75,DoshGiven = 250),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.62,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 0.5,DamageDealtScale = 0.85,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.42,DamageDealtScale = 0.75,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 0.42,DamageDealtScale = 0.75,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Hard
|
||
|
ZedAdjustmentsByDifficulty[1] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.9,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.85,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.75,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.85,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 0.85,DamageDealtScale = 0.85,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.84,DamageDealtScale = 0.85,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 0.84,DamageDealtScale = 0.85,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Suicidal
|
||
|
ZedAdjustmentsByDifficulty[2] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 1.0,DamageDealtScale = 0.85,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.95,DamageDealtScale = 0.95,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 1.0,DamageDealtScale = 0.85,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell On Earth
|
||
|
ZedAdjustmentsByDifficulty[3] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell On Earth Plus Base
|
||
|
ZedAdjustmentsByDifficulty[4] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000)
|
||
|
)}
|
||
|
)},
|
||
|
|
||
|
ZedAdjustmentIncrement = {(
|
||
|
HealthScale=0.0,
|
||
|
DamageDealtScale=0.01,
|
||
|
DamageTakenScale=0.0
|
||
|
)},
|
||
|
|
||
|
// Normal
|
||
|
ZedDiffOverride[0]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.2f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.1f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.1f,DamageMod=1.125f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=1.1f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.85f,DamageMod=1.15f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.13f,DamageMod=1.47f,SoloDamageMod=0.41),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=1.0f,DamageMod=1.15f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.9f,DamageMod=1.15f,SoloDamageMod=0.41),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=1.f,DamageMod=1.f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hard
|
||
|
ZedDiffOverride[1]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.2f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.1f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.1f,DamageMod=1.125f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=1.1f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.85f,DamageMod=1.15f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.13f,DamageMod=1.47f,SoloDamageMod=0.41),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=1.0f,DamageMod=1.15f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.9f,DamageMod=1.15f,SoloDamageMod=0.41),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=1.f,DamageMod=1.f)
|
||
|
)}
|
||
|
)},
|
||
|
// Suicidal
|
||
|
ZedDiffOverride[2]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.2f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.1f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.1f,DamageMod=1.125f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=1.1f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.85f,DamageMod=1.15f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.13f,DamageMod=1.47f,SoloDamageMod=0.41),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=1.0f,DamageMod=1.15f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.9f,DamageMod=1.15f,SoloDamageMod=0.41),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=1.f,DamageMod=1.f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell on Earth
|
||
|
ZedDiffOverride[3]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.2f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.1f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.1f,DamageMod=1.125f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=1.1f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.85f,DamageMod=1.15f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.13f,DamageMod=1.47f,SoloDamageMod=0.41),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=1.0f,DamageMod=1.15f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.9f,DamageMod=1.15f,SoloDamageMod=0.41),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=1.f,DamageMod=1.f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell on Earth Plus
|
||
|
ZedDiffOverride[4]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.2f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.1f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.1f,DamageMod=1.125f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=1.1f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.85f,DamageMod=1.15f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.13f,DamageMod=1.47f,SoloDamageMod=0.41),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=1.0f,DamageMod=1.15f,SoloDamageMod=0.4),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=0.9f,DamageMod=1.15f,SoloDamageMod=0.41),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=1.f,DamageMod=1.f)
|
||
|
)}
|
||
|
)},
|
||
|
|
||
|
// Normal
|
||
|
OutbreakPctChances[0]=0.0,
|
||
|
// Hard
|
||
|
OutbreakPctChances[1]=0.2, //0.1
|
||
|
// Suicidal
|
||
|
OutbreakPctChances[2]=0.3, //0.2
|
||
|
// Hell on Earth
|
||
|
OutbreakPctChances[3]=0.4, //0.25
|
||
|
// Hell on Earth Plus
|
||
|
OutbreakPctChances[4]=0.5, //0.3
|
||
|
|
||
|
// Normal
|
||
|
SpecialWavePctChance[0]=0.1, //
|
||
|
// Hard
|
||
|
SpecialWavePctChance[1]=0.25, //0.1
|
||
|
// Suicidal
|
||
|
SpecialWavePctChance[2]=0.35, //0.2
|
||
|
// Hell on Earth
|
||
|
SpecialWavePctChance[3]=0.45, //0.025
|
||
|
// Hell on Earth Plus
|
||
|
SpecialWavePctChance[4]=0.5, //0.3
|
||
|
|
||
|
// Normal
|
||
|
DifficultySpecialWaveTypes[0]={(
|
||
|
SpecialWaveInfos[0]=(ZedType=AT_Clot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[2]=(ZedType=AT_Crawler, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[3]=(ZedType=AT_Stalker, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=3.f),
|
||
|
SpecialWaveInfos[4]=(ZedType=AT_Siren, PctChance=0.0, WaveScale=0.5f, SpawnRateMultiplier=2.f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.0, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f),
|
||
|
SpecialWaveInfos[7]=(ZedType=AT_AlphaClot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.0, WaveScale=0.75f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.0, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[10]=(ZedType=AT_FleshPound, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hard
|
||
|
DifficultySpecialWaveTypes[1]={(
|
||
|
SpecialWaveInfos[7]=(ZedType=AT_AlphaClot, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.2, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[2]=(ZedType=AT_Crawler, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[3]=(ZedType=AT_Stalker, PctChance=0.2, WaveScale=1.f, SpawnRateMultiplier=3.f)
|
||
|
)},
|
||
|
// Suicidal
|
||
|
DifficultySpecialWaveTypes[2]={(
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.17, WaveScale=0.75f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.17, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.17, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[4]=(ZedType=AT_Siren, PctChance=0.17, WaveScale=0.5f, SpawnRateMultiplier=2.f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.17, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.17, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hell on Earth
|
||
|
DifficultySpecialWaveTypes[3]={(
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.25, WaveScale=0.75f, SpawnRateMultiplier=1.5f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.25, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.25, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.25, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hell on Earth Plus
|
||
|
DifficultySpecialWaveTypes[4]={(
|
||
|
SpecialWaveInfos[10]=(ZedType=AT_FleshPound, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.15f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=1.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)}
|
||
|
)}
|
||
|
|
||
|
// HELL ON EARTH START -----------------------------------------------------------------------------------------------------------------------------------------------------
|
||
|
DifficultyScalings(3)={(
|
||
|
// Hell On Earth
|
||
|
Difficulties[0]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.5, //1.0 //0.65
|
||
|
WaveCountMod = 0.850000, //1.0
|
||
|
DoshKillMod = 1.1, //0.8 0.6
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.50000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth +
|
||
|
Difficulties[1]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.5, //1.0
|
||
|
WaveCountMod = 0.9, //1.7
|
||
|
DoshKillMod = 1.000000, //0.7 0.5
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.50000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth ++
|
||
|
Difficulties[2]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.65, //1.0
|
||
|
WaveCountMod = 0.95, //1.7
|
||
|
DoshKillMod = 1.0, //0.7 0.5
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.50000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth +++
|
||
|
Difficulties[3]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.6, //1.0
|
||
|
WaveCountMod = 1.0, //1.7
|
||
|
DoshKillMod = 1.00000, //0.7 0.5
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.50000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
// Hell On Earth ++++
|
||
|
Difficulties[4]={(
|
||
|
TraderTime = 60,
|
||
|
MovementSpeedMod = 0.95, //1.05
|
||
|
SpawnRateModifier = 0.55, //1.0
|
||
|
WaveCountMod = 1.05000, //1.7
|
||
|
DoshKillMod = 1.00000, //0.7 0.5
|
||
|
StartingDosh = 250, //200
|
||
|
AmmoPickupsMod = 0.250000,
|
||
|
ItemPickupsMod = 0.100000,
|
||
|
MediumAttackChance = 1.000000,
|
||
|
HardAttackChance = 1.000000,
|
||
|
SelfInflictedDamageMod = 0.50000,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
)},
|
||
|
|
||
|
DifficultyIncrement={(
|
||
|
TraderTime = 0,
|
||
|
GlobalHealthMod = 0.0,
|
||
|
MovementSpeedMod = 0.0,
|
||
|
WaveCountMod = 0.1, //0.1
|
||
|
SpawnRateModifier = -0.3,
|
||
|
DoshKillMod = -0.01,
|
||
|
StartingDosh = 0,
|
||
|
RespawnDosh = 0,
|
||
|
AmmoPickupsMod = 0.2, //this will need to go to other diff
|
||
|
ItemPickupsMod = 0.2, // this will need to go to other diff
|
||
|
WeakAttackChance = 0.0,
|
||
|
MediumAttackChance = 0.0,
|
||
|
HardAttackChance = 0.0,
|
||
|
SelfInflictedDamageMod = 0.0,
|
||
|
TraderTimerMapOverride[0]=(MapName="KF-DieSector",TraderTime=45)
|
||
|
|
||
|
)},
|
||
|
|
||
|
|
||
|
// Normal
|
||
|
ZedAdjustmentsByDifficulty[0] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.65,DamageDealtScale = 1.0,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.45,DamageDealtScale = 1.0,DoshGiven = 250), //750
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.55,DamageDealtScale = 1.0,DoshGiven = 250),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.62,DamageDealtScale = 1.0,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.42,DamageDealtScale = 1.0,DoshGiven = 250), //750
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 0.55,DamageDealtScale = 1.0,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Hard
|
||
|
ZedAdjustmentsByDifficulty[1] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.9,DamageDealtScale = 1.0,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.85,DamageDealtScale = 1.0,DoshGiven = 500),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.75,DamageDealtScale = 1.0,DoshGiven = 500),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.85,DamageDealtScale = 1.0,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.84,DamageDealtScale = 1.0,DoshGiven = 500),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 0.84,DamageDealtScale = 1.0,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Suicidal
|
||
|
ZedAdjustmentsByDifficulty[2] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 0.95,DamageDealtScale = 1.0,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 0.95,DamageDealtScale = 1.0,DoshGiven = 800),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 0.95,DamageDealtScale = 1.0,DoshGiven = 800),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 0.95,DamageDealtScale = 1.0,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 5),
|
||
|
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 0.95,DamageDealtScale = 1.0,DoshGiven = 800),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 11)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell On Earth
|
||
|
ZedAdjustmentsByDifficulty[3] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell On Earth Plus Base
|
||
|
ZedAdjustmentsByDifficulty[4] = {(
|
||
|
ZedsToAdjust = {(
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedPatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedHans',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedMatriarch',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedBloatKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000),
|
||
|
(ClassToAdjust = class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthScale = 1.0,DamageDealtScale = 1.0,DoshGiven = 1000)
|
||
|
)}
|
||
|
)},
|
||
|
|
||
|
ZedAdjustmentIncrement = {(
|
||
|
HealthScale=0.0,
|
||
|
DamageDealtScale=.01,
|
||
|
DamageTakenScale=0.0
|
||
|
)},
|
||
|
|
||
|
// Normal
|
||
|
ZedDiffOverride[0]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.3f,DamageMod=1.5f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.3f,DamageMod=1.5f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.1f,DamageMod=1.25f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.2f,DamageMod=1.25f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=1.15f,DamageMod=1.05f, SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.91f,DamageMod=1.18f,SoloDamageMod=0.51),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.39f,DamageMod=1.45f,SoloDamageMod=0.52),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=1.2f,DamageMod=1.45f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=1.2f,DamageMod=1.2f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=1.05f,DamageMod=1.2f,SoloDamageMod=0.52),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=1.f,DamageMod=1.f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hard
|
||
|
ZedDiffOverride[1]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.3f,DamageMod=1.5f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.3f,DamageMod=1.5f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.1f,DamageMod=1.25f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.2f,DamageMod=1.25f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=1.15f,DamageMod=1.05f, SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.91f,DamageMod=1.18f,SoloDamageMod=0.51),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.39f,DamageMod=1.45f,SoloDamageMod=0.52),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=1.2f,DamageMod=1.45f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=1.2f,DamageMod=1.2f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=1.05f,DamageMod=1.2f,SoloDamageMod=0.52),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=1.f,DamageMod=1.f)
|
||
|
)}
|
||
|
)},
|
||
|
// Suicidal
|
||
|
ZedDiffOverride[2]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.3f,DamageMod=1.5f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.3f,DamageMod=1.5f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.1f,DamageMod=1.25f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.2f,DamageMod=1.25f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=1.15f,DamageMod=1.05f, SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.91f,DamageMod=1.18f,SoloDamageMod=0.51),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.39f,DamageMod=1.45f,SoloDamageMod=0.52),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=1.2f,DamageMod=1.45f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=1.2f,DamageMod=1.2f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=1.05f,DamageMod=1.2f,SoloDamageMod=0.52),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=1.f,DamageMod=1.f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell on Earth
|
||
|
ZedDiffOverride[3]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.3f,DamageMod=1.5f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.3f,DamageMod=1.5f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.1f,DamageMod=1.25f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.2f,DamageMod=1.25f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=1.15f,DamageMod=1.05f, SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.91f,DamageMod=1.18f,SoloDamageMod=0.51),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.39f,DamageMod=1.45f,SoloDamageMod=0.52),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=1.2f,DamageMod=1.45f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=1.2f,DamageMod=1.2f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=1.05f,DamageMod=1.2f,SoloDamageMod=0.52),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=1.f,DamageMod=1.f)
|
||
|
)}
|
||
|
)},
|
||
|
// Hell on Earth Plus
|
||
|
ZedDiffOverride[4]={(
|
||
|
ZedsOverride={(
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Cyst',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Alpha',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_AlphaKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedClot_Slasher',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedSiren',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedStalker',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawler',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedCrawlerKing',HealthMod=1.f,DamageMod=1.f),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefast',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedGorefastDualBlade',HealthMod=1.f,DamageMod=1.f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloat',HealthMod=1.3f,DamageMod=1.5f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHusk',HealthMod=1.3f,DamageMod=1.5f,SoloDamageMod=0.75),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedScrake',HealthMod=1.1f,DamageMod=1.25f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpound',HealthMod=1.2f,DamageMod=1.25f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundMini',HealthMod=1.15f,DamageMod=1.05f, SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedHans',HealthMod=0.91f,DamageMod=1.18f,SoloDamageMod=0.51),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedPatriarch',HealthMod=1.39f,DamageMod=1.45f,SoloDamageMod=0.52),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedMatriarch',HealthMod=1.2f,DamageMod=1.45f,SoloDamageMod=0.5),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedFleshpoundKing',HealthMod=1.2f,DamageMod=1.2f,SoloDamageMod=0.65),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKing',HealthMod=1.05f,DamageMod=1.2f,SoloDamageMod=0.52),
|
||
|
(ClassToAdjust=class'KFGameContent.KFPawn_ZedBloatKingSubspawn',HealthMod=1.f,DamageMod=1.f)
|
||
|
)}
|
||
|
)},
|
||
|
|
||
|
// Normal
|
||
|
OutbreakPctChances[0]=0.0,
|
||
|
// Hard
|
||
|
OutbreakPctChances[1]=0.2, //0.1
|
||
|
// Suicidal
|
||
|
OutbreakPctChances[2]=0.3, //0.2
|
||
|
// Hell on Earth
|
||
|
OutbreakPctChances[3]=0.4, //0.25
|
||
|
// Hell on Earth Plus
|
||
|
OutbreakPctChances[4]=0.5, //0.3
|
||
|
|
||
|
// Normal
|
||
|
SpecialWavePctChance[0]=0.1, //
|
||
|
// Hard
|
||
|
SpecialWavePctChance[1]=0.25, //0.1
|
||
|
// Suicidal
|
||
|
SpecialWavePctChance[2]=0.35, //0.2
|
||
|
// Hell on Earth
|
||
|
SpecialWavePctChance[3]=0.45, //0.025
|
||
|
// Hell on Earth Plus
|
||
|
SpecialWavePctChance[4]=0.5, //0.3
|
||
|
|
||
|
// Normal
|
||
|
DifficultySpecialWaveTypes[0]={(
|
||
|
SpecialWaveInfos[0]=(ZedType=AT_Clot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[2]=(ZedType=AT_Crawler, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[3]=(ZedType=AT_Stalker, PctChance=0.0, WaveScale=1.f, SpawnRateMultiplier=3.f),
|
||
|
SpecialWaveInfos[4]=(ZedType=AT_Siren, PctChance=0.0, WaveScale=0.5f, SpawnRateMultiplier=2.f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.0, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f),
|
||
|
SpecialWaveInfos[7]=(ZedType=AT_AlphaClot, PctChance=0.25, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.0, WaveScale=0.75f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.0, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[10]=(ZedType=AT_FleshPound, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hard
|
||
|
DifficultySpecialWaveTypes[1]={(
|
||
|
SpecialWaveInfos[7]=(ZedType=AT_AlphaClot, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.2, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[2]=(ZedType=AT_Crawler, PctChance=0.2, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[3]=(ZedType=AT_Stalker, PctChance=0.2, WaveScale=1.f, SpawnRateMultiplier=3.f)
|
||
|
)},
|
||
|
// Suicidal
|
||
|
DifficultySpecialWaveTypes[2]={(
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.17, WaveScale=0.75f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.17, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[1]=(ZedType=AT_SlasherClot, PctChance=0.17, WaveScale=2.f, SpawnRateMultiplier=10.0f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[4]=(ZedType=AT_Siren, PctChance=0.17, WaveScale=0.5f, SpawnRateMultiplier=2.f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.17, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.17, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hell on Earth
|
||
|
DifficultySpecialWaveTypes[3]={(
|
||
|
SpecialWaveInfos[8]=(ZedType=AT_GoreFast, PctChance=0.25, WaveScale=0.75f, SpawnRateMultiplier=1.5f, bSpawnEnraged=true),
|
||
|
SpecialWaveInfos[9]=(ZedType=AT_Bloat, PctChance=0.25, WaveScale=0.5f, SpawnRateMultiplier=1.5f),
|
||
|
SpecialWaveInfos[5]=(ZedType=AT_Husk, PctChance=0.25, WaveScale=0.75f, SpawnRateMultiplier=1.0f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=0.25, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)},
|
||
|
// Hell on Earth Plus
|
||
|
DifficultySpecialWaveTypes[4]={(
|
||
|
SpecialWaveInfos[10]=(ZedType=AT_FleshPound, PctChance=0.0, WaveScale=0.2f, SpawnRateMultiplier=0.15f),
|
||
|
SpecialWaveInfos[6]=(ZedType=AT_Scrake, PctChance=1.0, WaveScale=0.2f, SpawnRateMultiplier=0.25f)
|
||
|
)}
|
||
|
)}
|
||
|
}
|