1
0
KF2-Dev-Scripts/KFGameContent/Classes/KFExplosion_Molotov.uc

31 lines
1.3 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
//=============================================================================
// KFExplosion_Molotov
//=============================================================================
// Used by projectiles and kismet to spawn an explosion
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Jeff Robinson
//=============================================================================
class KFExplosion_Molotov extends KFExplosionActorLingering;
/** Replacement particles to play when hitting surfaces at different angles */
var() ParticleSystem LoopingParticleEffectCeiling;
var() ParticleSystem LoopingParticleEffectWall;
DefaultProperties
{
Interval=0.5
MaxTime=10
bDoFullDamage=true
LoopingParticleEffect=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_ground_fire_01'
LoopingParticleEffectCeiling=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Ceiling_01'
LoopingParticleEffectWall=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Wall_01'
LoopStartEvent=AkEvent'WW_WEP_SA_Flamethrower.Play_WEP_SA_Flamethrower_Residual_Fire_Loop'
LoopStopEvent=AkEvent'WW_WEP_SA_Flamethrower.Stop_WEP_SA_Flamethrower_Residual_Fire_Loop'
}