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KF2-Dev-Scripts/KFGameContent/Classes/KFDifficulty_FleshpoundMini.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFDifficulty_FleshpoundMini
//=============================================================================
// Per Zed, per difficulty balance settings
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFDifficulty_FleshpoundMini extends KFMonsterDifficultyInfo
abstract;
defaultproperties
{
// Normal difficulty
Normal={(HealthMod=0.50000, //0.75
HeadHealthMod=0.50000, //0.75
SprintChance=0.0,
DamagedSprintChance=0.0,
DamageMod=0.310000,
SoloDamageMod=0.310000, //0.5
BlockSettings={(Chance=0.0, Duration=1.25, MaxBlocks=2, Cooldown=4.5, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
RallySettings={(bCanRally=false)}
)}
// Hard difficulty
Hard={(HealthMod=0.75,
HeadHealthMod=0.75,
SprintChance=0.0,
DamagedSprintChance=0.0,
DamageMod=0.650000,
SoloDamageMod=0.500000,
BlockSettings={(Chance=0.01, Duration=1.25, MaxBlocks=3, Cooldown=4.5, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
RallySettings={(bCanRally=false)}
)}
// Suicidal difficulty
Suicidal={(HealthMod=1.100000,
HeadHealthMod=1.050000,
SprintChance=0.0,
DamagedSprintChance=0.0,
DamageMod=1.0,
SoloDamageMod=0.500000,
BlockSettings={(Chance=0.05, Duration=1.25, MaxBlocks=4, Cooldown=6.5, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.1, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
)}
// Hell On Earth difficulty
HellOnEarth={(HealthMod=1.1500000,
HeadHealthMod=1.080000,
SprintChance=0.0,
DamagedSprintChance=0.0,
DamageMod=1.05, //1.487500 // 1.2
SoloDamageMod=0.650000,
BlockSettings={(Chance=0.3, Duration=1.25, MaxBlocks=5, Cooldown=6.5, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.2)},
RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
)}
// Body and head health scale by number of players
NumPlayersScale_BodyHealth=0.2 //0.5 //0.25
NumPlayersScale_HeadHealth=0.15 //0.3 //0.15
// Versus Block settings
BlockSettings_Versus={()}
BlockSettings_Player_Versus=(DamageModifier=0.7, MeleeDamageModifier=0.7)
// Versus Rally settings
RallySettings_Versus={(bCauseSprint=false)}
RallySettings_Player_Versus={(DealtDamageModifier=1.2)}
}