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KF2-Dev-Scripts/KFGameContent/Classes/KFDifficulty_BloatKing.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFDifficulty_BloatKing
//=============================================================================
// Bloat King variant of the Bloat difficulty settings
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFDifficulty_BloatKing extends KFDifficulty_Bloat
abstract;
defaultproperties
{
// Normal Difficulty
Normal={(HealthMod=.6500, //0.7
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=0.70000,
SoloDamageMod=0.350000,
BlockSettings={(Chance=0.0, Duration=1.25, MaxBlocks=3, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
MeleeDamageModifier=0.3, DamageModifier=0.3, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
RallySettings={(bCanRally=false)}
)}
// Hard difficulty
Hard={(HealthMod=0.8,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=0.850000,
SoloDamageMod=0.42000,
BlockSettings={(Chance=0.1, Duration=1.25, MaxBlocks=4, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
RallySettings={(bCanRally=false)}
)}
// Suicidal difficulty
Suicidal={(HealthMod=0.9,
HeadHealthMod=1.00000,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=1.150000,
SoloDamageMod=0.410000,
BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=5, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
RallySettings={(bCauseSprint=true, DealtDamageModifier=1.1, TakenDamageModifier=0.5)} //{(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
)}
// Hell On Earth difficulty
HellOnEarth={(HealthMod=1.05000,
HeadHealthMod=1.050000,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=1.2000,
SoloDamageMod=0.520000,
BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=6, Cooldown=3.5, DamagedHealthPctToTrigger=0.1,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.5)}
)}
// Body and head health scale by number of players
NumPlayersScale_BodyHealth=0.400000 //0.5 20% reduction
NumPlayersScale_HeadHealth=0.240000 //0.3 20% reduction
}