42 lines
1.1 KiB
Ucode
42 lines
1.1 KiB
Ucode
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//=============================================================================
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// KFDT_Explosive_C4
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//=============================================================================
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// Explosive damage type for C4
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// Jeff Robinson
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//=============================================================================
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class KFDT_Explosive_C4 extends KFDT_Explosive
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abstract
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hidedropdown;
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defaultproperties
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{
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bShouldSpawnPersistentBlood=true
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EffectGroup=FXG_Fire
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// physics impact
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RadialDamageImpulse=2000//3000
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GibImpulseScale=0.15
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KDeathUpKick=1000
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KDeathVel=300
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KnockdownPower=150
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StumblePower=400
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BurnPower=2
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// DOT
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DoT_Type=DOT_Fire
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DoT_Duration=3.0
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DoT_Interval=1.0
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DoT_DamageScale=0.0 // don't want it to do any actual damage, because dying from DOT or taking DOT after death will cause obliteration, which looks weird
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WeaponDef=class'KFWeapDef_C4'
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ModifierPerkList(0)=class'KFPerk_Demolitionist'
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ObliterationHealthThreshold=-400
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ObliterationDamageThreshold=400
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}
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