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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Bludgeon_MaceAndShield_Bash.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFDT_Bludgeon_MaceAndShield_Bash
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFDT_Bludgeon_MaceAndShield_Bash extends KFDT_Bludgeon_MaceAndShield
abstract
hidedropdown;
defaultproperties
{
EffectGroup=FXG_ShieldBash
//Bash Attack
KDamageImpulse=3200 //1500 //7000 //4500
KDeathUpKick=700 //0
KDeathVel=375
KnockdownPower=200 //100
StunPower=0
StumblePower=550 //150
MeleeHitPower=100
// Obliteration
GoreDamageGroup=DGT_Explosive
RadialDamageImpulse=8000.f // This controls how much impulse is applied to gibs when exploding
bUseHitLocationForGibImpulses=true // This will make the impulse origin where the victim was hit for directional gibs
bPointImpulseTowardsOrigin=true // This creates an impulse direction aligned along hitlocation and pawn location -- this will push all gibs in the same direction
ImpulseOriginScale=100.f // Higher means more directional gibbing, lower means more outward (and upward) gibbing
ImpulseOriginLift=150.f
MaxObliterationGibs=12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX
bCanGib=true
bCanObliterate=true
ObliterationHealthThreshold=0
ObliterationDamageThreshold=100
WeaponDef=class'KFWeapDef_MaceAndShield'
ModifierPerkList(0)=class'KFPerk_Berserker'
}