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KF2-Dev-Scripts/IpDrv/Classes/ClientBeaconAddressResolver.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Allows a client to register and resolve the address for a host that it wants to connect to.
* The platform specific implementation for this resolver will handle the specifics of generating
* a secure key to allow for a connection.
*/
class ClientBeaconAddressResolver extends Object
native
config(Engine);
/** The port that the beacon will listen on */
var int BeaconPort;
/** The name to use when logging (helps debugging) */
var name BeaconName;
cpptext
{
/**
* Performs platform specific resolution of the address
*
* @param DesiredHost the host to resolve the IP address for
* @param Addr out param having it's address set
*
* @return true if the address could be resolved, false otherwise
*/
virtual UBOOL ResolveAddress(const FOnlineGameSearchResult& DesiredHost,FInternetIpAddr& Addr);
/**
* Allows for per platform registration of secure keys, so that a secure connection
* can be opened and used for sending/receiving data.
*
* @param DesiredHost the host that is being registered
*/
virtual UBOOL RegisterAddress(const FOnlineGameSearchResult& DesiredHost)
{
return TRUE;
}
/**
* Allows for per platform unregistration of secure keys, which breaks the link between
* a client and server. This also releases any memory associated with the keys.
*
* @param DesiredHost the host that is being registered
*/
virtual UBOOL UnregisterAddress(const FOnlineGameSearchResult& DesiredHost)
{
return TRUE;
}
}