56 lines
1.6 KiB
Ucode
56 lines
1.6 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqEvent_MobileSwipe extends SeqEvent_MobileRawInput
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native;
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cpptext
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{
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/**
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* Handle a touch event coming from the device.
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*
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* @param Originator is a reference to the PC that caused the input
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* @param Handle the id of the touch
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* @param Type What type of event is this
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* @param TouchpadIndex The touchpad this touch came from
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* @param TouchLocation Where the touch occurred
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* @param DeviceTimestamp Input event timestamp from the device
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*/
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void InputTouch(APlayerController* Originator, UINT Handle, UINT TouchpadIndex, BYTE Type, FVector2D TouchLocation, DOUBLE DeviceTimestamp);
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}
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/** How much tolerance should we give the weak axis in order to consider it a swipe */
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var (swipe) float Tolerance;
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/** How far does the touch need to travel in order to be consider a swipe */
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var (swipe) float MinDistance;
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var vector2D InitialTouch;
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/** A list of actors that were passed over when the swipe occured */
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var (Results) array<actor> TouchedActors;
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/** How far should this object track out to hit something */
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var(mobile) float TraceDistance;
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defaultproperties
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{
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ObjName="Mobile Simple Swipes"
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ObjCategory="Input"
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MaxTriggerCount=0
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TraceDistance=20480
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Tolerance=100.0
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MinDistance=5.0
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OutputLinks.Empty
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OutputLinks(0)=(LinkDesc="Swipe Left")
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OutputLinks(1)=(LinkDesc="Swipe Right")
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OutputLinks(2)=(LinkDesc="Swipe Up")
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OutputLinks(3)=(LinkDesc="Swipe Down")
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VariableLinks.Empty
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VariableLinks(0)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="Touched Actors List",bWriteable=true)
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}
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