43 lines
1.0 KiB
Ucode
43 lines
1.0 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class WindPointSource extends Info
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native
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showcategories(Movement)
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ClassGroup(Wind)
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placeable;
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var() const editconst WindPointSourceComponent Component;
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cpptext
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{
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#if WITH_EDITOR
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// AActor interface.
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virtual void EditorApplyScale(const FVector& DeltaScale, const FMatrix& ScaleMatrix, const FVector* PivotLocation, UBOOL bAltDown, UBOOL bShiftDown, UBOOL bCtrlDown);
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#endif
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}
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defaultproperties
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{
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Begin Object Class=DrawLightRadiusComponent Name=DrawSphereComponent0
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SphereColor=(R=173,G=239,B=231,A=255)
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SphereSides=32
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AlwaysLoadOnClient=False
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AlwaysLoadOnServer=False
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AbsoluteScale=TRUE
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End Object
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Components.Add(DrawSphereComponent0)
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Begin Object Class=WindPointSourceComponent Name=WindPointSourceComponent0
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PreviewRadiusComponent=DrawSphereComponent0
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End Object
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Component=WindPointSourceComponent0
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Components.Add(WindPointSourceComponent0)
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Begin Object Name=Sprite
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SpriteCategoryName="Wind"
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End Object
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bNoDelete=true
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}
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