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KF2-Dev-Scripts/Engine/Classes/StaticMeshActorBase.uc

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2020-12-13 15:01:13 +00:00
/**
* Base class for static actors which contain StaticMeshComponents.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class StaticMeshActorBase extends Actor
ClassGroup(StaticMeshes)
native
abstract;
cpptext
{
/**
* Initializes this actor when play begins. This version marks the actor as ready to execute script, but skips
* the rest of the stuff that actors normally do in PostBeginPlay().
*/
virtual void PostBeginPlay();
}
DefaultProperties
{
bEdShouldSnap=true
bStatic=true
bMovable=false
bCollideActors=true
bBlockActors=true
bWorldGeometry=true
bGameRelevant=true
bRouteBeginPlayEvenIfStatic=false
bCollideWhenPlacing=false
}