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KF2-Dev-Scripts/Engine/Classes/StaticLightCollectionActor.uc

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2020-12-13 15:01:13 +00:00
/**
* This is a special type of actor used as the container for a large number of LightComponents on the console. This
* actor is created only during the console cooking process so cannot be placed by designers in the editor. It replaces
* multiple normal static Light actors in content which has been cooked for the a console platform, becoming the owner for
* those Light's LightComponent.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class StaticLightCollectionActor extends Light
native(Light)
config(Engine);
/**
* Since the components array is only serialized during make, we need to store the components we contain in a separate array.
*/
var const array<LightComponent> LightComponents;
/**
* The maximum number of LightComponents that can be attached to this actor. Once this number has been reached, a
* new StaticLightCollectionActor will be created.
*/
var config int MaxLightComponents;
cpptext
{
/* === AActor interface === */
/**
* Updates the CachedLocalToWorld transform for all attached components.
*/
virtual void UpdateComponentsInternal( UBOOL bCollisionUpdate=FALSE );
/* === UObject interface === */
/**
* Serializes the LocalToWorld transforms for the StaticMeshComponents contained in this actor.
*/
virtual void Serialize( FArchive& Ar );
}
DefaultProperties
{
Components.Empty
}