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KF2-Dev-Scripts/Engine/Classes/SoundNodeModulatorContinuous.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Defines a random volume and pitch modification as a sound plays
*/
class SoundNodeModulatorContinuous extends SoundNode
native( Sound )
hidecategories( Object )
editinlinenew;
/*
* NOTE: If you have a looping sound the PlaybackTime will keep increasing. And PlaybackTime
* is what is used to get values from the Distributions. So the Modulation will work the first
* time through but subsequent times will not work for distributions with have a "size" to them.
*
* In short using a SoundNodeModulatorContinuous for looping sounds is not advised.
*/
var() rawdistributionfloat PitchModulation;
var() rawdistributionfloat VolumeModulation;
defaultproperties
{
// defaults
Begin Object Class=DistributionFloatUniform Name=DistributionPitch
Min=0.95
Max=1.05
End Object
PitchModulation=(Distribution=DistributionPitch)
Begin Object Class=DistributionFloatUniform Name=DistributionVolume
Min=0.95
Max=1.05
End Object
VolumeModulation=(Distribution=DistributionVolume)
}