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KF2-Dev-Scripts/Engine/Classes/SoundNodeAmbientNonLoop.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Defines the parameters for an in world non looping ambient sound e.g. a car driving by
*/
class SoundNodeAmbientNonLoop extends SoundNodeAmbient
native( Sound )
hidecategories( Object )
AutoExpandCategories( Delay )
dontsortcategories( Delay )
dependson( SoundNodeAttenuation )
editinlinenew;
var( Delay ) float DelayMin<ToolTip=The lower bound of the delay in seconds>;
var( Delay ) float DelayMax<ToolTip=The upper bound of the delay in seconds>;
var deprecated rawdistributionfloat DelayTime;
defaultproperties
{
Begin Object Class=DistributionFloatUniform Name=DistributionDelayTime
Min=1
Max=1
End Object
DelayTime=(Distribution=DistributionDelayTime)
}