32 lines
1.0 KiB
Ucode
32 lines
1.0 KiB
Ucode
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/**
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* Version of SkeletalMeshActor intended to be used in cinematics, when SkeletalMeshActorMAT is too heavyweight.
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SkeletalMeshCinematicActor extends SkeletalMeshActor
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native(Anim)
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placeable;
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defaultproperties
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{
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Begin Object Name=MyLightEnvironment
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bSynthesizeSHLight=TRUE
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bUseBooleanEnvironmentShadowing=FALSE
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bIsCharacterLightEnvironment=TRUE
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bAllowDynamicShadowsOnTranslucency=TRUE
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End Object
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Begin Object Name=SkeletalMeshComponent0
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// Keep expensive defaults that are almost always needed on cinematic skeletal mesh actors
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MinDistFactorForKinematicUpdate=0
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bUpdateSkelWhenNotRendered=TRUE
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bIgnoreControllersWhenNotRendered=FALSE
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bTickAnimNodesWhenNotRendered=TRUE
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bAcceptsStaticDecals=TRUE
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bAcceptsDynamicDecals=TRUE
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// Nice translucent lighting for hair
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bUseOnePassLightingOnTranslucency=TRUE
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// Enable the more proper skinned mesh motion blur
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bPerBoneMotionBlur=TRUE
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End Object
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}
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