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KF2-Dev-Scripts/Engine/Classes/SeqVar_Vector.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqVar_Vector extends SequenceVariable
native(Sequence);
cpptext
{
FVector* GetRef()
{
return &VectValue;
}
virtual FString GetValueStr()
{
return VectValue.ToString();
}
virtual UBOOL SupportsProperty(UProperty *Property)
{
UStructProperty* StructProp = Cast<UStructProperty>(Property);
if (StructProp)
{
if (StructProp->Struct)
{
if (appStricmp(*(StructProp->Struct->GetName()), TEXT("Vector")) == 0)
{
return TRUE;
}
}
}
UArrayProperty* ArrayProp = Cast<UArrayProperty>(Property);
if (ArrayProp)
{
UStructProperty* StructProp = Cast<UStructProperty>(ArrayProp->Inner);
if (StructProp && StructProp->Struct)
{
if (appStricmp(*(StructProp->Struct->GetName()), TEXT("Vector")) == 0)
{
return TRUE;
}
}
}
return FALSE;
}
virtual void PublishValue(USequenceOp *Op, UProperty *Property, FSeqVarLink &VarLink);
virtual void PopulateValue(USequenceOp *Op, UProperty *Property, FSeqVarLink &VarLink);
}
var() vector VectValue;
defaultproperties
{
ObjName="Vector"
ObjColor=(R=128,G=128,B=0,A=255) // dark yellow
}