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KF2-Dev-Scripts/Engine/Classes/SeqEvent_RemoteEvent.uc

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2020-12-13 15:01:13 +00:00
/**
* Activated by the ActivateRemoteEvent action.
* Originator: current WorldInfo
* Instigator: the actor that is assigned [in editor] as the ActivateRemoteEvent action's Instigator
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_RemoteEvent extends SequenceEvent
native(Sequence);
cpptext
{
public:
virtual void UpdateStatus();
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
#if WITH_EDITOR
virtual void DrawExtraInfo(FCanvas* Canvas, const FVector& BoxCenter);
protected:
FString GetDisplayTitle() const;
#endif
};
/** Name of this event for remote activation */
var() Name EventName;
/** For use in Kismet, to indicate if this variable is ok. Updated in UpdateStatus. */
var transient bool bStatusIsOk;
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 1;
}
defaultproperties
{
ObjName="Remote Event"
MaxTriggerCount=0
EventName=DefaultEvent
bPlayerOnly=FALSE
}