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KF2-Dev-Scripts/Engine/Classes/SeqEvent_ProjectileLanded.uc

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2020-12-13 15:01:13 +00:00
/**
* Event which is activated by gameplay code when a projectile lands.
* Originator: the Pawn that owns this event.
* Instigator: a projectile actor which was fired by the Pawn that owns this event
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_ProjectileLanded extends SequenceEvent
native(Sequence);
cpptext
{
virtual UBOOL CheckActivate(AActor *InOriginator, AActor *InInstigator, UBOOL bTest=FALSE, TArray<INT>* ActivateIndices = NULL, UBOOL bPushTop = FALSE);
};
var() float MaxDistance;
defaultproperties
{
ObjName="Projectile Landed"
ObjCategory="Physics"
bPlayerOnly=false
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Projectile",bWriteable=true)
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Shooter",bWriteable=true)
VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Witness",bWriteable=true)
}