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KF2-Dev-Scripts/Engine/Classes/SeqAct_UpdatePhysBonesFromAnim.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_UpdatePhysBonesFromAnim extends SequenceAction;
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 1;
}
defaultproperties
{
ObjName="Force Phys Bones To Anim Pose"
ObjCategory="Physics"
InputLinks(0)=(LinkDesc="Update")
InputLinks(1)=(LinkDesc="Disable Physics")
InputLinks(2)=(LinkDesc="Enable Physics")
}