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KF2-Dev-Scripts/Engine/Classes/SeqAct_SetMotionBlurParams.uc

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2020-12-13 15:01:13 +00:00
/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_SetMotionBlurParams extends SeqAct_Latent
native(Sequence);
/** This is a scalar on the blur */
var() float MotionBlurAmount;
/** Time to interpolate values over */
var() float InterpolateSeconds;
/** Elapsed interpolation time */
var float InterpolateElapsed;
// Previous values, used in lerp()
var float OldMotionBlurAmount;
cpptext
{
void Activated();
void DeActivated();
virtual UBOOL UpdateOp(FLOAT DeltaTime);
};
defaultproperties
{
InterpolateElapsed = 0
InterpolateSeconds = 2
ObjName="Motion Blur"
ObjCategory="Camera"
// typical settings
MotionBlurAmount = 0.1f;
InputLinks(0)=(LinkDesc="Enable")
InputLinks(1)=(LinkDesc="Disable")
}