41 lines
791 B
Ucode
41 lines
791 B
Ucode
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/**
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_SetMotionBlurParams extends SeqAct_Latent
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native(Sequence);
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/** This is a scalar on the blur */
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var() float MotionBlurAmount;
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/** Time to interpolate values over */
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var() float InterpolateSeconds;
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/** Elapsed interpolation time */
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var float InterpolateElapsed;
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// Previous values, used in lerp()
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var float OldMotionBlurAmount;
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cpptext
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{
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void Activated();
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void DeActivated();
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virtual UBOOL UpdateOp(FLOAT DeltaTime);
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};
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defaultproperties
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{
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InterpolateElapsed = 0
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InterpolateSeconds = 2
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ObjName="Motion Blur"
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ObjCategory="Camera"
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// typical settings
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MotionBlurAmount = 0.1f;
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InputLinks(0)=(LinkDesc="Enable")
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InputLinks(1)=(LinkDesc="Disable")
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}
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