29 lines
743 B
Ucode
29 lines
743 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_SetMesh extends SequenceAction
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native(Sequence);
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enum EMeshType
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{
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MeshType_StaticMesh,
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MeshType_SkeletalMesh,
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};
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/** New SkeletalMesh to use for the target actor */
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var() SkeletalMesh NewSkeletalMesh;
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/** New StaticMesh to use for the target actor */
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var() StaticMesh NewStaticMesh;
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/** Type of mesh to set */
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var() EMeshType MeshType;
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/** if True then the mesh will be treated as if it is movable */
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var() bool bIsAllowedToMove;
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/** if True then any decals attached to the previous mesh will be reattached to the new mesh */
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var() bool bAllowDecalsToReattach;
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defaultproperties
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{
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ObjName="Set Mesh"
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ObjCategory="Actor"
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}
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