41 lines
1002 B
Ucode
41 lines
1002 B
Ucode
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/**
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* SeqAct_LevelVisibility
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*
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* Kismet action exposing associating/ dissociating of levels.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_LevelVisibility extends SeqAct_Latent
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native(Sequence);
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/** LevelStreaming object that is going to be associated/ dissociated on request */
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var() LevelStreaming Level;
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/** LevelStreaming object name */
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var() Name LevelName<autocomment=true>;
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var transient bool bStatusIsOk;
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cpptext
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{
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void Activated();
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UBOOL UpdateOp(FLOAT DeltaTime);
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virtual void UpdateStatus();
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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#if WITH_EDITOR
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virtual void DrawExtraInfo(FCanvas* Canvas, const FVector& BoxCenter);
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#endif
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};
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defaultproperties
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{
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ObjName="Change Level Visibility"
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ObjCategory="Level"
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VariableLinks.Empty
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OutputLinks.Empty
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InputLinks(0)=(LinkDesc="Make Visible")
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InputLinks(1)=(LinkDesc="Hide")
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OutputLinks(0)=(LinkDesc="Finished")
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}
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