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KF2-Dev-Scripts/Engine/Classes/SeqAct_GetVelocity.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_GetVelocity extends SequenceAction
native(Sequence);
cpptext
{
void Activated();
}
var() editconst float VelocityMag;
var() editconst Vector VelocityVect;
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 1;
}
defaultproperties
{
ObjName="Get Velocity"
ObjCategory="Actor"
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Velocity Mag",bWriteable=true,PropertyName=VelocityMag)
VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Velocity Vect",bWriteable=true,PropertyName=VelocityVect)
}