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KF2-Dev-Scripts/Engine/Classes/SeqAct_ControlMovieTexture.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_ControlMovieTexture extends SequenceAction;
enum EMovieControlType
{
MCT_Play,
MCT_Stop,
MCT_Pause,
};
var() TextureMovie MovieTexture;
event Activated()
{
local PlayerController PC;
local EMovieControlType Mode;
if (MovieTexture != None)
{
// determine the appropriate action
if (InputLinks[0].bHasImpulse)
{
Mode = MCT_Play;
}
else if (InputLinks[1].bHasImpulse)
{
Mode = MCT_Stop;
}
else if (InputLinks[2].bHasImpulse)
{
Mode = MCT_Pause;
}
// notify all players, making sure to send only one message per unique machine
foreach GetWorldInfo().AllControllers(class'PlayerController', PC)
{
if ( (LocalPlayer(PC.Player) != None && PC.IsPrimaryPlayer()) ||
(NetConnection(PC.Player) != None && ChildConnection(PC.Player) == None) )
{
PC.ClientControlMovieTexture(MovieTexture, Mode);
}
}
}
}
defaultproperties
{
ObjCategory="Cinematic"
ObjName="Control Movie Texture"
bCallHandler=false
InputLinks(0)=(LinkDesc="Play")
InputLinks(1)=(LinkDesc="Stop")
InputLinks(2)=(LinkDesc="Pause")
VariableLinks.Empty()
}