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KF2-Dev-Scripts/Engine/Classes/SeqAct_AccessObjectList.uc

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2020-12-13 15:01:13 +00:00
/**
* An AccessObjectList Action is used to access the contents of an ObjectListVar.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_AccessObjectList extends SeqAct_SetSequenceVariable
native(Sequence);
cpptext
{
/**
* When a AccessObjectList is Activated() it may do a number of things.
* In each of those cases we make use of a helper function.
**/
void Activated();
public:
/**
* SeqAct_AccessObjectList determines which of its outputs should be
* set to active
**/
void DeActivated();
}
var() editconst Object OutputObject;
var() int ObjectIndex;
defaultproperties
{
ObjName="Access ObjectList"
ObjCategory="Object List"
ObjColor=(R=255,G=0,B=255,A=255)
// all of the inputs / functionality this Action can do
InputLinks(0)=(LinkDesc="Random")
InputLinks(1)=(LinkDesc="First")
InputLinks(2)=(LinkDesc="Last")
InputLinks(3)=(LinkDesc="At Index")
VariableLinks.Empty
// this is the LIST(S) object that we are going to do stuff too (i.e. add, remove, empty, call actions on all of the objects)
VariableLinks(0)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="Object List",bWriteable=false,MinVars=1,MaxVars=1)
//
VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Index",bWriteable=FALSE,PropertyName=ObjectIndex)
//
VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Output Object",bWriteable=true,PropertyName=OutputObject)
}