53 lines
1.4 KiB
Ucode
53 lines
1.4 KiB
Ucode
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/**
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* An AccessObjectList Action is used to access the contents of an ObjectListVar.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_AccessObjectList extends SeqAct_SetSequenceVariable
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native(Sequence);
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cpptext
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{
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/**
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* When a AccessObjectList is Activated() it may do a number of things.
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* In each of those cases we make use of a helper function.
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**/
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void Activated();
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public:
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/**
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* SeqAct_AccessObjectList determines which of its outputs should be
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* set to active
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**/
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void DeActivated();
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}
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var() editconst Object OutputObject;
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var() int ObjectIndex;
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defaultproperties
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{
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ObjName="Access ObjectList"
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ObjCategory="Object List"
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ObjColor=(R=255,G=0,B=255,A=255)
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// all of the inputs / functionality this Action can do
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InputLinks(0)=(LinkDesc="Random")
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InputLinks(1)=(LinkDesc="First")
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InputLinks(2)=(LinkDesc="Last")
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InputLinks(3)=(LinkDesc="At Index")
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VariableLinks.Empty
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// this is the LIST(S) object that we are going to do stuff too (i.e. add, remove, empty, call actions on all of the objects)
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VariableLinks(0)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="Object List",bWriteable=false,MinVars=1,MaxVars=1)
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//
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VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Index",bWriteable=FALSE,PropertyName=ObjectIndex)
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//
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VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Output Object",bWriteable=true,PropertyName=OutputObject)
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}
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