65 lines
1.7 KiB
Ucode
65 lines
1.7 KiB
Ucode
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/**
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* SceneCapturePortalActor
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*
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* Place this actor in a level to capture the scene
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* to a texture target using a SceneCapturePortalComponent
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SceneCapturePortalActor extends SceneCaptureReflectActor
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native
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placeable;
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cpptext
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{
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// SceneCaptureActor interface
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/**
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* Update any components used by this actor
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*/
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virtual void SyncComponents();
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}
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defaultproperties
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{
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// actor's facing direction is the portal capture direction
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Rotation=(Pitch=0,Roll=0,Yaw=0)
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Components.Remove(SceneCaptureReflectComponent0)
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Components.Remove(Sprite)
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Components.Remove(StaticMeshComponent0)
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// uses portal scene capture component
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// this is needed to actually capture the scene to a texture
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Begin Object Class=SceneCapturePortalComponent Name=SceneCapturePortalComponent0
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End Object
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SceneCapture=SceneCapturePortalComponent0
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Components.Add(SceneCapturePortalComponent0)
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// used to visualize facing direction
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// note that capture direction is opposite of actor facing direction (-x)
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Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1
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HiddenGame=true
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CastShadow=false
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CollideActors=false
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AlwaysLoadOnServer=FALSE
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AlwaysLoadOnClient=FALSE
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Scale3D=(X=-1,Y=1,Z=1)
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StaticMesh=StaticMesh'EditorMeshes.MatineeCam_SM'
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End Object
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Components.Add(StaticMeshComponent1)
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Begin Object Class=StaticMeshComponent Name=StaticMeshComponent2
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HiddenGame=true
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CastShadow=false
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CollideActors=false
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AlwaysLoadOnServer=FALSE
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AlwaysLoadOnClient=FALSE
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Scale3D=(X=1.0,Y=1.0,Z=1.0)
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StaticMesh=StaticMesh'EditorMeshes.TexPropPlane'
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End Object
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StaticMesh=StaticMeshComponent2
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Components.Add(StaticMeshComponent2)
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}
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