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KF2-Dev-Scripts/Engine/Classes/RB_RadialImpulseComponent.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class RB_RadialImpulseComponent extends PrimitiveComponent
hidecategories(Object)
native(Physics);
var() ERadialImpulseFalloff ImpulseFalloff;
var() float ImpulseStrength;
var() float ImpulseRadius;
var() bool bVelChange;
/** If true, will cause any FracturedStaticMeshActor pieces within expolsion to break. */
var() bool bCauseFracture;
var DrawSphereComponent PreviewSphere;
cpptext
{
protected:
// UActorComponent interface.
virtual void Attach();
public:
/** Update the component's bounds */
virtual void UpdateBounds();
}
native function FireImpulse( Vector Origin );
defaultproperties
{
// Various physics related items need to be ticked pre physics update
TickGroup=TG_PreAsyncWork
ImpulseFalloff=RIF_Constant
ImpulseStrength=900.0
ImpulseRadius=200.0
}