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KF2-Dev-Scripts/Engine/Classes/PortalVolume.uc

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Ucode
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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*
* Used to define areas of a map by portal
*/
class PortalVolume extends Volume
native
placeable
hidecategories( Advanced, Attachment, Collision, Volume );
/** List of teleporters residing in this volume */
var array<PortalTeleporter> Portals;
cpptext
{
/**
* Removes the portal volume to world info's list of portal volumes.
*/
virtual void ClearComponents( void );
protected:
/**
* Adds the portal volume to world info's list of portal volumes.
*/
virtual void UpdateComponentsInternal( UBOOL bCollisionUpdate = FALSE );
public:
}
defaultproperties
{
Begin Object Name=BrushComponent0
CollideActors=False
BlockActors=False
BlockZeroExtent=False
BlockNonZeroExtent=False
BlockRigidBody=False
End Object
bCollideActors=False
bBlockActors=False
bProjTarget=False
SupportedEvents.Empty
SupportedEvents(0)=class'SeqEvent_Touch'
}