40 lines
1.1 KiB
Ucode
40 lines
1.1 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleWorldAttractor extends ParticleModuleWorldForcesBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/** When TRUE the attraction force is particle life relative, when FALSE it is emitter life relative. */
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var() bool bParticleLifeRelative;
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/** Scales the attraction forces for this particular emitter. */
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var() rawdistributionfloat AttractorInfluence;
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cpptext
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{
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/**
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* Called on a particle that is being updated by its emitter.
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*
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* @param Owner The FParticleEmitterInstance that 'owns' the particle.
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* @param Offset The modules offset into the data payload of the particle.
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* @param DeltaTime The time since the last update.
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*/
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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}
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defaultproperties
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{
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bUpdateModule=true
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bSupported3DDrawMode=false
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bParticleLifeRelative=false
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Begin Object Class=DistributionFloatConstant Name=DistributionInfluence
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Constant=1.0f;
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End Object
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AttractorInfluence=(Distribution=DistributionInfluence)
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}
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